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Volumn , Issue , 2006, Pages 724-729

Sound intensity gradients in an ambient intelligence audio display

Author keywords

Ambient intelligence; Auditory display; Game; Play; Responsive environments; Sound design

Indexed keywords

AMBIENT INTELLIGENCE; AUDITORY DISPLAY; GAME; PLAY; RESPONSIVE ENVIRONMENTS; SOUND DESIGNS;

EID: 84869118713     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1125451.1125597     Document Type: Conference Paper
Times cited : (6)

References (13)
  • 1
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    • Cultivating design patterns for auditory displays
    • Adcock, M., Barrass, S. Cultivating Design Patterns for Auditory Displays. In Proc. ICAD 04 (2004)
    • (2004) Proc. ICAD , vol.4
    • Adcock, M.1    Barrass, S.2
  • 2
    • 0030649374 scopus 로고    scopus 로고
    • Sound design for brain opera's mind forest: Audio for a complex interactive system
    • ACM Press
    • Back, M. Sound Design for Brain Opera's Mind Forest: Audio for a Complex Interactive System. In Proc. DIS 97. ACM Press (1997). P.23-25.
    • (1997) Proc. DIS , vol.97 , pp. 23-25
    • Back, M.1
  • 3
    • 0036487611 scopus 로고    scopus 로고
    • Near-field virtual audio displays
    • Brungart, D. S. Near-Field Virtual Audio Displays. Presence, 11(1), (2002). 93-106.
    • (2002) Presence , vol.11 , Issue.1 , pp. 93-106
    • Brungart, D.S.1
  • 4
    • 30744453011 scopus 로고    scopus 로고
    • Seamless user notification in ambient soundscapes
    • ACM Press
    • Butz, A., Jung, R. Seamless User Notification in Ambient Soundscapes. In Proc. IUI 05, ACM Press (2005) p.320-322.
    • (2005) Proc. IUI 05 , pp. 320-322
    • Butz, A.1    Jung, R.2
  • 6
    • 84869131205 scopus 로고    scopus 로고
    • The importance of interaction in sonification
    • Sydney, Australia (2004)
    • Hunt, Andy, & Hermann, Thomas. (2004). The Importance of Interaction in Sonification. In Proc. ICAD 04, Sydney, Australia (2004).
    • (2004) Proc. ICAD 04
    • Andy, H.1    Thomas, H.2
  • 7
    • 77953760036 scopus 로고    scopus 로고
    • The Intelligent Street: Responsive sound environments for social interaction
    • ACM Press
    • Lorstad, H., d'Inverno, M., Eacott, J. The Intelligent Street: responsive sound environments for social interaction. In Proc. ACM 2004, ACM Press (2004) p.155-162.
    • (2004) Proc. ACM 2004 , pp. 155-162
    • Lorstad, H.1    D'Inverno, M.2    Eacott, J.3
  • 9
    • 40549096118 scopus 로고    scopus 로고
    • Leaving the screen: New perspectives in audio-only gaming
    • Rober, N., Masuch, M. Leaving the Screen: New Perspectives in Audio-only Gaming. In Proc. ICAD 2005 (2005). P.92-98.
    • (2005) Proc. ICAD 2005 , pp. 92-98
    • Rober, N.1    Masuch, M.2
  • 10
    • 33748520137 scopus 로고    scopus 로고
    • Selective and divided attention: Extracting information from simultaneous sound sources
    • Shinn-Cunningham, B., Ihlehem, A. Selective And Divided Attention: Extracting Information From Simultaneous Sound Sources. In Proc. ICAD 04 (2004).
    • (2004) Proc. ICAD 04
    • Shinn-Cunningham, B.1    Ihlehem, A.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.