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Volumn , Issue , 2006, Pages 1691-1694

Theory and method for experience centered design

Author keywords

Experience design; Method; Theory; User experience

Indexed keywords

EXPERIENCE DESIGN; METHOD; STATE OF THE ART; THEORY; THEORY AND METHODS; THEORY AND PRACTICE; USER EXPERIENCE;

EID: 84869106995     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1125451.1125764     Document Type: Conference Paper
Times cited : (30)

References (23)
  • 3
    • 84869147750 scopus 로고    scopus 로고
    • Sept - Oct 2004 Special Issue: More Funology
    • Blythe M. (2004) Pastiche Scenarios, Interactions Vol 11 Issue 5 Sept - Oct 2004 Special Issue: More Funology
    • (2004) Pastiche Scenarios, Interactions , vol.11 , Issue.5
    • Blythe, M.1
  • 7
    • 77953180083 scopus 로고    scopus 로고
    • Theoretical foundations for experiential systems design
    • Berkeley, Usa. Copyright 2003 Acm 45-52
    • Davis M. Theoretical Foundations For Experiential Systems Design. Etp 03 2003 Berkeley, Usa. Copyright 2003 Acm 45-52
    • (2003) Etp , vol.3
    • Davis, M.1
  • 10
    • 0033651424 scopus 로고    scopus 로고
    • The building blocks of experience: An early framework for interaction designers
    • Brooklyn, New York: Dis
    • Forlizzi J., Ford S., 2000, The Building Blocks Of Experience: An Early Framework For Interaction Designers. Dis 20000 (Brooklyn, New York: Dis) 419-423
    • (2000) Dis 20000 , pp. 419-423
    • Forlizzi, J.1    Ford, S.2
  • 11
    • 10044255357 scopus 로고    scopus 로고
    • Aesthetics, ephemerality and experience: Understanding experience
    • Cambridge Mass: ACM press
    • Forlizzi J., and Battarbee K. (2004) Aesthetics, ephemerality and experience: Understanding Experience. In proceedings of Designing Interactive Systems (DIS 2004). Cambridge Mass: ACM press pp.261-268.
    • (2004) Proceedings of Designing Interactive Systems (DIS 2004) , pp. 261-268
    • Forlizzi, J.1    Battarbee, K.2
  • 13
    • 13644260137 scopus 로고    scopus 로고
    • The interplay of beauty, goodness, and usability in interactive products
    • Hassenzahl, M 2004, The Interplay of Beauty, Goodness, and Usability in Interactive Products. Human-Computer Interaction Vol 19 no 4 pp311-318
    • (2004) Human-Computer Interaction , vol.19 , Issue.4 , pp. 311-318
    • Hassenzahl, M.1
  • 18
    • 77953078725 scopus 로고    scopus 로고
    • From user to character: An investigation into user-descriptions in scenarios
    • ACM Press
    • Nielsen, L. (2002) From user to character: An investigation into user-descriptions in scenarios. In proceedings of designing Interactive Systems (DIS '02). ACM Press pp 99-104
    • (2002) Proceedings of Designing Interactive Systems (DIS '02) , pp. 99-104
    • Nielsen, L.1
  • 22
    • 6344234145 scopus 로고    scopus 로고
    • New Riders Publishing, Indianapolis
    • Shedroff, N., 2001, Experience Design (New Riders Publishing, Indianapolis).
    • (2001) Experience Design
    • Shedroff, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.