메뉴 건너뛰기




Volumn , Issue , 2012, Pages

MOW: Augmented reality game to learn words in different languages - Case study: Learning English names of animals in elementary school

Author keywords

Augmented Reality; educational games; learning words

Indexed keywords

DIGITAL GAMES; EDUCATIONAL GAME; ELEMENTARY SCHOOLS; EXPERIMENTAL TEST; LEARNING ENGLISH; LEARNING WORDS; TEACHING METHODS;

EID: 84869053082     PISSN: 21660727     EISSN: 21660735     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (78)

References (21)
  • 1
    • 34547271675 scopus 로고    scopus 로고
    • Games for science and engineering education
    • M. Mayo, "Games for science and engineering education," Communications of the ACM, vol. 50, pp. 30-35, 2007.
    • (2007) Communications of the ACM , vol.50 , pp. 30-35
    • Mayo, M.1
  • 3
    • 66349131265 scopus 로고    scopus 로고
    • Video game-based education in mechanical engineering: A look at student engagement
    • B. D. Coller and D. J. Shernoff, "Video game-based education in mechanical engineering: A look at student engagement," International Journal of Engineering Education. 25(2). pp. 308-318, 2009.
    • (2009) International Journal of Engineering Education , vol.25 , Issue.2 , pp. 308-318
    • Coller, B.D.1    Shernoff, D.J.2
  • 4
    • 67650229601 scopus 로고    scopus 로고
    • Effectiveness of using a video game to teach a course in mechanical engineering
    • B. D. Coller and M. J. Scott, "Effectiveness of using a video game to teach a course in mechanical engineering," Computers & Education. 53. pp. 900-912, 2009.
    • (2009) Computers & Education , vol.53 , pp. 900-912
    • Coller, B.D.1    Scott, M.J.2
  • 6
    • 2642621575 scopus 로고
    • A Survey of augmented reality
    • course notes no. 9 (Developing Advanced Virtual Reality Applications), ACM Press, New York
    • R. Azuma, "A Survey of augmented reality," Proc. Siggraph 95, course notes no. 9 (Developing Advanced Virtual Reality Applications), ACM Press, New York, 1995.
    • (1995) Proc. Siggraph 95
    • Azuma, R.1
  • 7
    • 84869030974 scopus 로고    scopus 로고
    • th of April 2012
    • th of April 2012)
    • Sony
  • 9
    • 0037681614 scopus 로고    scopus 로고
    • Mathematics and geometry education with collaborative augmented reality
    • H. Kaufmann and D. Schmalstieg, "Mathematics and geometry education with collaborative augmented reality," Computers & Graphics, vol. 27, pp. 339-345, 2003.
    • (2003) Computers & Graphics , vol.27 , pp. 339-345
    • Kaufmann, H.1    Schmalstieg, D.2
  • 11
    • 84869077357 scopus 로고    scopus 로고
    • th of April 2012
    • th of April 2012).
    • (2012)
  • 12
    • 33751107692 scopus 로고    scopus 로고
    • Making it real: Exploring the potential of augmented reality for teaching primary school science
    • L. Kerawalla, R. Luckin, S. Seljeflot, and A. Woolard, "Making it real: exploring the potential of augmented reality for teaching primary school science", Virtual Reality, 10, 163-174, 2006.
    • (2006) Virtual Reality , vol.10 , pp. 163-174
    • Kerawalla, L.1    Luckin, R.2    Seljeflot, S.3    Woolard, A.4
  • 19
    • 85054124781 scopus 로고    scopus 로고
    • Marker tracking and HMD calibration for a video-based augmented reality conferencing system
    • H. Kato and M. Billinghurst, "Marker tracking and HMD calibration for a video-based augmented reality conferencing system," Proc. of the 2nd Int'l. Workshop on Augmented Reality, pp.85-94, 1999. http://www.hitl. washington.edu/artoolkit/
    • (1999) Proc. of the 2nd Int'l. Workshop on Augmented Reality , pp. 85-94
    • Kato, H.1    Billinghurst, M.2
  • 20
    • 84869041337 scopus 로고    scopus 로고
    • Audacity, http://audacity.sourceforge.net/?lang=pt. 2012
    • (2012)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.