-
1
-
-
34547271675
-
Games for science and engineering education
-
M. Mayo, "Games for science and engineering education," Communications of the ACM, vol. 50, pp. 30-35, 2007.
-
(2007)
Communications of the ACM
, vol.50
, pp. 30-35
-
-
Mayo, M.1
-
2
-
-
38349049896
-
Electromagnetism supercharged! Learning physics with digital simulation games
-
K. B. Squire, M. Barnett, J. M. Grant, and T. Higginbotham, "Electromagnetism supercharged! Learning physics with digital simulation games", Proceedings of the 2004 International Conference of the Learning Sciences, Santa Monica, 2004.
-
Proceedings of the 2004 International Conference of the Learning Sciences, Santa Monica, 2004
-
-
Squire, K.B.1
Barnett, M.2
Grant, J.M.3
Higginbotham, T.4
-
3
-
-
66349131265
-
Video game-based education in mechanical engineering: A look at student engagement
-
B. D. Coller and D. J. Shernoff, "Video game-based education in mechanical engineering: A look at student engagement," International Journal of Engineering Education. 25(2). pp. 308-318, 2009.
-
(2009)
International Journal of Engineering Education
, vol.25
, Issue.2
, pp. 308-318
-
-
Coller, B.D.1
Shernoff, D.J.2
-
4
-
-
67650229601
-
Effectiveness of using a video game to teach a course in mechanical engineering
-
B. D. Coller and M. J. Scott, "Effectiveness of using a video game to teach a course in mechanical engineering," Computers & Education. 53. pp. 900-912, 2009.
-
(2009)
Computers & Education
, vol.53
, pp. 900-912
-
-
Coller, B.D.1
Scott, M.J.2
-
5
-
-
0035503402
-
Recent advances in augmented reality
-
R. Azuma, Y. Baillot, R. Behringer, S. Feiner, S. Julier, and B. Macintyre, "Recent advances in augmented reality," IEEE Computer Graphics and Applications, vol. 21, no. 6, pp. 34-47, 2001.
-
(2001)
IEEE Computer Graphics and Applications
, vol.21
, Issue.6
, pp. 34-47
-
-
Azuma, R.1
Baillot, Y.2
Behringer, R.3
Feiner, S.4
Julier, S.5
Macintyre, B.6
-
6
-
-
2642621575
-
A Survey of augmented reality
-
course notes no. 9 (Developing Advanced Virtual Reality Applications), ACM Press, New York
-
R. Azuma, "A Survey of augmented reality," Proc. Siggraph 95, course notes no. 9 (Developing Advanced Virtual Reality Applications), ACM Press, New York, 1995.
-
(1995)
Proc. Siggraph 95
-
-
Azuma, R.1
-
7
-
-
84869030974
-
-
th of April 2012
-
th of April 2012)
-
Sony
-
-
-
9
-
-
0037681614
-
Mathematics and geometry education with collaborative augmented reality
-
H. Kaufmann and D. Schmalstieg, "Mathematics and geometry education with collaborative augmented reality," Computers & Graphics, vol. 27, pp. 339-345, 2003.
-
(2003)
Computers & Graphics
, vol.27
, pp. 339-345
-
-
Kaufmann, H.1
Schmalstieg, D.2
-
10
-
-
0035339511
-
The magicbook - Moving seamlessly between reality and virtuality
-
M. Billinghurst, H. Kato, and I. Poupyrev, "The magicbook - moving seamlessly between reality and virtuality", Computer Graphics and Applications, IEEE, 21(3):6-8, 2001.
-
(2001)
Computer Graphics and Applications, IEEE
, vol.21
, Issue.3
, pp. 6-8
-
-
Billinghurst, M.1
Kato, H.2
Poupyrev, I.3
-
11
-
-
84869077357
-
-
th of April 2012
-
th of April 2012).
-
(2012)
-
-
-
12
-
-
33751107692
-
Making it real: Exploring the potential of augmented reality for teaching primary school science
-
L. Kerawalla, R. Luckin, S. Seljeflot, and A. Woolard, "Making it real: exploring the potential of augmented reality for teaching primary school science", Virtual Reality, 10, 163-174, 2006.
-
(2006)
Virtual Reality
, vol.10
, pp. 163-174
-
-
Kerawalla, L.1
Luckin, R.2
Seljeflot, S.3
Woolard, A.4
-
13
-
-
78049278365
-
Learning words using augmented reality
-
M. Juan, E. Llop, F. Abad, and J. Lluch. "Learning words using augmented reality", IEEE 10th International Conference on Advanced Learning Technologies, pages 422-426, 2010.
-
(2010)
IEEE 10th International Conference on Advanced Learning Technologies
, pp. 422-426
-
-
Juan, M.1
Llop, E.2
Abad, F.3
Lluch, J.4
-
14
-
-
78049232832
-
Tangible cubes used as the user interface in an augmented reality game for edutainment
-
M. Juan, G. Toffetti, F. Abad and J. Cano, "Tangible cubes used as the user interface in an augmented reality game for edutainment", Advanced Learning Technologies (ICALT), in IEEE 10th International Conference on, page(s): 599 - 603, 2010.
-
(2010)
Advanced Learning Technologies (ICALT), IEEE 10th International Conference on
, pp. 599-603
-
-
Juan, M.1
Toffetti, G.2
Abad, F.3
Cano, J.4
-
15
-
-
50849132895
-
Genvirtual: An augmented reality musical game for cognitive and motor rehabilitation
-
A. G. Correa, G. A. Nascimento, M. Ficheman, I. Lopes, and R. Deus, "Genvirtual: an augmented reality musical game for cognitive and motor rehabilitation," Proceedings of the Virtual Rehabilitation, Venice, Italy, pp. 1-6, 2007.
-
(2007)
Proceedings of the Virtual Rehabilitation, Venice, Italy
, pp. 1-6
-
-
Correa, A.G.1
Nascimento, G.A.2
Ficheman, M.3
Lopes, I.4
Deus, R.5
-
16
-
-
50849119401
-
Augmented reality for rehabilitation of cognitive disabled children: A preliminary study
-
E. Richard, V. Billaudeau, P. Richard, and G. Gaudin, "Augmented reality for rehabilitation of cognitive disabled children: a preliminary study," in Proceedings of the Virtual Rehabilitation, Venice, Italy, pp. 102-108, 2007.
-
(2007)
Proceedings of the Virtual Rehabilitation, Venice, Italy
, pp. 102-108
-
-
Richard, E.1
Billaudeau, V.2
Richard, P.3
Gaudin, G.4
-
19
-
-
85054124781
-
Marker tracking and HMD calibration for a video-based augmented reality conferencing system
-
H. Kato and M. Billinghurst, "Marker tracking and HMD calibration for a video-based augmented reality conferencing system," Proc. of the 2nd Int'l. Workshop on Augmented Reality, pp.85-94, 1999. http://www.hitl. washington.edu/artoolkit/
-
(1999)
Proc. of the 2nd Int'l. Workshop on Augmented Reality
, pp. 85-94
-
-
Kato, H.1
Billinghurst, M.2
-
20
-
-
84869041337
-
-
Audacity, http://audacity.sourceforge.net/?lang=pt. 2012
-
(2012)
-
-
|