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Volumn , Issue , 2012, Pages

Virtual city: Neurocognitive rehabilitation of acquired brain injury

Author keywords

acquired brain injury (ABI); executive dysfunction; neurocognitive rehabilitation; serious games; virtual reality

Indexed keywords

ACQUIRED BRAIN INJURIES; COGNITIVE FUNCTIONS; COMPLEX ACTIVITY; EXECUTIVE DYSFUNCTION; INNOVATIVE SOLUTIONS; QUALITY OF LIFE; SERIOUS GAMES; VIRTUAL CITIES;

EID: 84869037918     PISSN: 21660727     EISSN: 21660735     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (10)

References (12)
  • 2
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    • Sohlberg, M.M.1    Todis, B.2    Fickas, S.3    Hung, P.-F.4    Lemoncello, R.5
  • 4
    • 1842776269 scopus 로고    scopus 로고
    • 18 February Available
    • WHO. (2004, 18 February 2012). World report of road traffic injury prevention. Available: http://www.who.int/violence-injury-prevention/ publications/road-traffic/world-report/en/index.html
    • (2004) World Report of Road Traffic Injury Prevention
  • 6
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    • Current trends in stroke rehabilitation. A review with focus on brain plasticity
    • Mar
    • B. B. Johansson, "Current trends in stroke rehabilitation. A review with focus on brain plasticity," Acta Neurol. Scand., vol. 123, pp. 147-159, Mar 2011.
    • (2011) Acta Neurol. Scand. , vol.123 , pp. 147-159
    • Johansson, B.B.1
  • 7
    • 25844454788 scopus 로고    scopus 로고
    • From visual simulation to virtual reality to games
    • M. Zyda, "From visual simulation to virtual reality to games," IEEE Comput., vol. 38, pp. 30-34, 2005.
    • (2005) IEEE Comput. , vol.38 , pp. 30-34
    • Zyda, M.1
  • 8
    • 69949182030 scopus 로고    scopus 로고
    • Serious games for movement therapy after stroke
    • M. Ma and K. Bechkoum, "Serious games for movement therapy after stroke," IEEE Sys. Man. Cybern., pp. 1872-1877, 2008.
    • (2008) IEEE Sys. Man. Cybern. , pp. 1872-1877
    • Ma, M.1    Bechkoum, K.2
  • 9
    • 43149119984 scopus 로고    scopus 로고
    • Effectiveness of virtual reality for teaching street-crossing skills to children and adolescents with autism
    • N. Josman, H. M. Ben-Chaim, S. Friedrich, and P. L. Weiss, "Effectiveness of virtual reality for teaching street-crossing skills to children and adolescents with autism," Int. J. Disabil Hum. De., vol. 7, pp. 49-56, 2008.
    • (2008) Int. J. Disabil Hum. De. , vol.7 , pp. 49-56
    • Josman, N.1    Ben-Chaim, H.M.2    Friedrich, S.3    Weiss, P.L.4
  • 10
    • 77952984650 scopus 로고    scopus 로고
    • The potential of virtual reality and gaming to assist successful aging with disability
    • May
    • B. S. Lange, et al., "The potential of virtual reality and gaming to assist successful aging with disability," Phys. Med. Rehabil. Cli., vol. 21, pp. 339-356, May 2010.
    • (2010) Phys. Med. Rehabil. Cli. , vol.21 , pp. 339-356
    • Lange, B.S.1
  • 11
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    • Tolerance of a virtual reality intervention for attention remediation in persons with severe TBI
    • Mar
    • E. B. Larson, et al., "Tolerance of a virtual reality intervention for attention remediation in persons with severe TBI," Brain Injury, vol. 25, pp. 274-281, Mar 2011.
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    • Larson, E.B.1
  • 12
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    • Controlling memory impairment in elderly adults using virtual reality memory training: A randomized controlled pilot study
    • May
    • G. Optale, et al., "Controlling memory impairment in elderly adults using virtual reality memory training: a randomized controlled pilot study," Neurorehab. Neural Re., vol. 24, pp. 348-357, May 2010.
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    • Optale, G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.