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Volumn 38, Issue , 2005, Pages 19-28

Large object segmentation with region priority rendering

Author keywords

Address recalculation pipeline; Priority rendering; Region; Segmentation; Tearing; Warping

Indexed keywords

END-TO-END LATENCY; HARDWARE ARCHITECTURE; HEAD MOUNTED DISPLAYS; IMMERSIVE; OBJECT SEGMENTATION; PRIORITY RENDERING; REGION; TEARING; VIRTUAL REALITY SYSTEM; VIRTUAL WORLDS; WARPING;

EID: 84868689841     PISSN: 14451336     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (2)

References (11)
  • 2
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    • Improved video mosaic construction by selecting a suitable subset of video images
    • Dunedin, New Zealand, CRPIT
    • Li, J.S.J. and Randhawa, S. (2004): Improved Video Mosaic Construction by Selecting a Suitable Subset of Video Images. In Proc. Twenty-Seventh Australasian Computer Science Conference (ACSC2004), Dunedin, New Zealand, CRPIT, 26:143-149.
    • (2004) Proc. Twenty-Seventh Australasian Computer Science Conference (ACSC2004) , vol.26 , pp. 143-149
    • Li, J.S.J.1    Randhawa, S.2
  • 4
    • 84941557661 scopus 로고    scopus 로고
    • Effect of latency on presence in stressful virtual environments
    • Los Angeles, California
    • Meehan, M., Razzaque, S., Whitton, M.C. and Brooks, F.P. (2003): Effect of Latency on Presence in Stressful Virtual Environments. In Proc. IEEE Virtual Reality, Los Angeles, California, 141-148.
    • (2003) Proc. IEEE Virtual Reality , pp. 141-148
    • Meehan, M.1    Razzaque, S.2    Whitton, M.C.3    Brooks, F.P.4
  • 5
    • 0026886033 scopus 로고
    • PixelFlow: High-speed rendering using image composition
    • Molnar, S., Eyles, J. and Poulton, J. (1992): PixelFlow: High-Speed Rendering Using Image Composition. Proc. ACM SIGGRAPH '92, in Computer Graphics Annual Conference Series, Chicago, Illinois, 26(2):231-240. (Pubitemid 23614121)
    • (1992) Computer Graphics (ACM) , vol.26 , Issue.2 , pp. 231-240
    • Molnar Steven1    Eyles John2    Poulton John3
  • 8
    • 0024037948 scopus 로고
    • Hierarchical data structures and algorithms for computer graphics ii: Applications
    • Samet, H. and Webber, R.E. (1988): Hierarchical Data Structures and Algorithms for Computer Graphics II: Applications. IEEE Computer Graphics and Applications. 59-75.
    • (1988) IEEE Computer Graphics and Applications , pp. 59-75
    • Samet, H.1    Webber, R.E.2
  • 9
    • 84868672746 scopus 로고    scopus 로고
    • Paul Bourke's Personal Pages: Texture Library. Last accessed 4 July 2004
    • Paul Bourke's Personal Pages: Texture Library. http://astronomy.swin.edu. au/~pbourke/texture/ Last accessed 4 July 2004.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.