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Volumn , Issue , 2005, Pages
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Possibilities of non-commercial games: The case of amateur role playing games designers in Japan
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Author keywords
Amateur game designer; Game culture in Japan; Non commercial game; RPG Tkool 2000
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Indexed keywords
CONTENT ANALYSIS;
GAME CULTURE IN JAPAN;
GAME DESIGNERS;
NON-COMMERCIAL GAME;
ROLE-PLAYING GAME;
RPG TKOOL 2000;
INTERACTIVE COMPUTER GRAPHICS;
SOFTWARE DESIGN;
HUMAN COMPUTER INTERACTION;
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EID: 84868025329
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (5)
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References (14)
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