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Volumn , Issue , 2012, Pages

A methodology for developing serious gaming stories for sustainable manufacturing

Author keywords

Competence Development; Competences; Content Development; Serious Gaming; Sustainable Global Manufacturing

Indexed keywords

COMPETENCE DEVELOPMENT; COMPETENCES; CONTENT DEVELOPMENT; GLOBAL MANUFACTURING; SERIOUS GAMING;

EID: 84867910309     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICE.2012.6297706     Document Type: Conference Paper
Times cited : (7)

References (9)
  • 3
    • 84867606081 scopus 로고    scopus 로고
    • The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment
    • M.M.CruzCunha (Ed.), Hershey: IGI Global, Information Science Reference
    • Cowley, B., Bedek, M., Ribeiro, C., Heikura, T., & Petersen, S. A. (2012). The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment. In M.M.CruzCunha (Ed.), Handbook of Research on Serious Games as Educational, Business and Research Tools, Volume I (pp. 491-519). Hershey: IGI Global, Information Science Reference.
    • (2012) Handbook of Research on Serious Games As Educational, Business and Research Tools , vol.1 , pp. 491-519
    • Cowley, B.1    Bedek, M.2    Ribeiro, C.3    Heikura, T.4    Petersen, S.A.5
  • 4
    • 84896083452 scopus 로고    scopus 로고
    • Serious Gaming Supporting Competence Development in Sustainable Manufacturing
    • M.M.Cruz-Cunha (Ed.), Hershey: IGI Global, Information Science Reference
    • Duin, H., Cerinsek, G., Fradinho, M., & Taisch, M. (2012). Serious Gaming Supporting Competence Development in Sustainable Manufacturing. In M.M.Cruz-Cunha (Ed.), Handbook of Research on Serious Games as Educational, Business and Research Tools, Volume I (pp. 47-71). Hershey: IGI Global, Information Science Reference.
    • (2012) Handbook of Research on Serious Games As Educational, Business and Research Tools , vol.1 , pp. 47-71
    • Duin, H.1    Cerinsek, G.2    Fradinho, M.3    Taisch, M.4
  • 8
    • 84867913187 scopus 로고    scopus 로고
    • Modelling Project Management and Innovation Competences for Technology-Enhanced Learning
    • P. Cunningham & M. Cunningham (Eds.)
    • Petersen, S. A. & Heikura, T. (2010). Modelling Project Management and Innovation Competences for Technology-Enhanced Learning. In P. Cunningham & M. Cunningham (Eds.), eChallenges 2010 IIMC International Information Management Corporation.
    • (2010) eChallenges 2010 IIMC International Information Management Corporation
    • Petersen, S.A.1    Heikura, T.2
  • 9
    • 70350074330 scopus 로고    scopus 로고
    • Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures
    • VS-Games. Coventry, UK: IEEE Computer Society. Available at
    • Vidani, A. & Chittaro, L., 2009. Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures. 2009 Conference in Games and Virtual Worlds for Serious Applications. In VS-Games. Coventry, UK: IEEE Computer Society. Available at: http://www.computer.org/portal/web/csdl/ doi/10.1109/VS-GAMES.2009.24
    • (2009) 2009 Conference in Games and Virtual Worlds for Serious Applications
    • Vidani, A.1    Chittaro, L.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.