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Volumn , Issue , 2012, Pages 34-37

A study on the relationship between educational achievement and emotional engagement in a gameful interface for video lecture systems

Author keywords

E learning; emotional engagement; gameful design; gameful interface; gamification; serious game

Indexed keywords

DIGITAL ENVIRONMENT; E-LEARNING SYSTEMS; EDUCATIONAL PLATFORMS; EMOTIONAL ENGAGEMENT; GAMIFICATION; SERIOUS GAMES;

EID: 84867803266     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ISUVR.2012.21     Document Type: Conference Paper
Times cited : (36)

References (18)
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    • Virtual reality and mixed reality for virtual learning environments
    • Feb.
    • Z. Pan, A. D. Cheok, H. Yang, J. Zhu, and J. Shi, "Virtual reality and mixed reality for virtual learning environments," Computers & Graphics, vol. 30, no. 1, pp. 20-28, Feb. 2006.
    • (2006) Computers & Graphics , vol.30 , Issue.1 , pp. 20-28
    • Pan, Z.1    Cheok, A.D.2    Yang, H.3    Zhu, J.4    Shi, J.5
  • 10
    • 41249100582 scopus 로고    scopus 로고
    • Creating Emotion in Games: The Craft and Art of Emotioneering TM 1
    • D. Freeman, "CREATING EMOTION IN GAMES : THE CRAFT AND ART OF EMOTIONEERING TM 1," Computers in Entertainment (CIE), vol. 2, no. 3, pp. 1-11, 2004.
    • (2004) Computers in Entertainment (CIE) , vol.2 , Issue.3 , pp. 1-11
    • Freeman, D.1
  • 11
    • 27744436093 scopus 로고    scopus 로고
    • Why we play games: Four keys to more emotion without story
    • N. Lazzaro, "Why we play games: Four keys to more emotion without story," Design, pp. 1-8, 2005.
    • (2005) Design , pp. 1-8
    • Lazzaro, N.1
  • 12
    • 33748540997 scopus 로고    scopus 로고
    • What video games have to teach us about learning and literacy
    • Oct.
    • J. P. Gee, "What video games have to teach us about learning and literacy," Computers in Entertainment, vol. 1, no. 1, p. 20, Oct. 2003.
    • (2003) Computers in Entertainment , vol.1 , Issue.1 , pp. 20
    • Gee, J.P.1
  • 13
    • 84909082338 scopus 로고    scopus 로고
    • Deep Learing and Emotion in Serious Games
    • New York, New York, USA: Routledge, Taylor & Francis
    • A. Graesser, P. Chipman, F. Leeming, and S. Biedenbach, "Deep Learing and Emotion in Serious Games," in Serious Games Mechanisms and Effect, New York, New York, USA: Routledge, Taylor & Francis, 2009, pp. 83-102.
    • (2009) Serious Games Mechanisms and Effect , pp. 83-102
    • Graesser, A.1    Chipman, P.2    Leeming, F.3    Biedenbach, S.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.