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Volumn , Issue , 2012, Pages 1-4

How to stop being a buzzkill: Designing yamove!, A mobile tech mash-up to truly augment social play

Author keywords

Augmented social interaction; Indie game development; Movement based interaction; Social dance; Social game play

Indexed keywords

GAME DEVELOPMENT; MOVEMENT-BASED; SOCIAL DANCE; SOCIAL GAME PLAY; SOCIAL INTERACTIONS;

EID: 84867694177     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2371664.2371666     Document Type: Conference Paper
Times cited : (21)

References (2)
  • 1
    • 80053470003 scopus 로고    scopus 로고
    • Emotion and motion: Games as inspiration for shaping the future of interface
    • September/October 2011
    • Isbister, K. 2011. Emotion and Motion: Games as Inspiration for Shaping the Future of Interface. Interactions, September/October 2011.
    • (2011) Interactions
    • Isbister, K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.