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Volumn , Issue , 2012, Pages 1-4
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How to stop being a buzzkill: Designing yamove!, A mobile tech mash-up to truly augment social play
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Author keywords
Augmented social interaction; Indie game development; Movement based interaction; Social dance; Social game play
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Indexed keywords
GAME DEVELOPMENT;
MOVEMENT-BASED;
SOCIAL DANCE;
SOCIAL GAME PLAY;
SOCIAL INTERACTIONS;
HUMAN COMPUTER INTERACTION;
MOBILE DEVICES;
SOFTWARE DESIGN;
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EID: 84867694177
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/2371664.2371666 Document Type: Conference Paper |
Times cited : (21)
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References (2)
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