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Volumn , Issue , 2012, Pages 68-75

Real-time classification of sports movement using adaptive clustering

Author keywords

E learning; Motion recognition; Signal normalisation; Sports instruction; Tennis swing classification

Indexed keywords

ADAPTIVE CLUSTERING; INPUT DEVICES; INSTRUCTION SYSTEM; INSTRUCTIONAL SYSTEM; LOW COSTS; MOTION RECOGNITION; MOTION SENSORS; NINTENDO WII; NORMALISATION; PROTOTYPE SYSTEM;

EID: 84866609201     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CISIS.2012.213     Document Type: Conference Paper
Times cited : (7)

References (16)
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  • 5
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    • Lee, J.C.1
  • 7
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    • March 15
    • Microsoft XBOX, available at http://www.xbox.com, March 15, 2012.
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  • 10
    • 84860719375 scopus 로고    scopus 로고
    • March 15
    • Nintendo Wii System, available at http://wii.com, March 15, 2012.
    • (2012) Nintendo Wii System
  • 11
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    • March 15
    • Sony PlayStation, available at http://www.playstation.com, March 15, 2012.
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  • 12
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    • The design of a web-based multimedia sport instructional system
    • Biopolis, Singapore
    • Takano, K., K.F. Li, and M.G. Johnson, "The Design of a Web-Based Multimedia Sport Instructional System", International Symposium on Mining and Web, Biopolis, Singapore, pp. 22-25, 2011.
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  • 13
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    • Wikipedia, Backhand. en.wikipedia.org/wiki/Backhand. March 15, 2012.
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    • Wikipedia, Forehand. en.wikipedia.org/wiki/Forehand. March 15, 2012.
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  • 15
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    • Wikipedia, Smash (Tennis). en.wikipedia.org/wiki/Smash-(tennis). March 15, 2012.
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    • The wiimote and beyond: Spatially convenient devices for 3D user interfaces
    • Wingrave, C.A., et al., "The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces", IEEE Computer Graphics and Applications, Volume 30, Issue 2, pp. 71-85, 2010.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.