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Volumn , Issue , 2012, Pages 25-30

Adaptive display power management for OLED displays

Author keywords

mobile games; power management; saliency

Indexed keywords

DISPLAY POWER MANAGEMENTS; END USERS; GAME PLAYERS; GAMING EXPERIENCES; HIGH QUALITY; MOBILE GAMES; MOBILE GAMING; OLED DISPLAYS; POWER MANAGEMENTS; SALIENCY; USER STUDY;

EID: 84866515088     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2342480.2342487     Document Type: Conference Paper
Times cited : (26)

References (13)
  • 5
    • 84889912298 scopus 로고    scopus 로고
    • Id Software. Quake 3 Arena. http://www.idsoftware.com/games/quake/quake3- arena/.
    • Quake 3 Arena
  • 8
    • 34247150781 scopus 로고    scopus 로고
    • Energy-aware user interfaces and energy-adaptive displays
    • march
    • P. Ranganathan, E. Geelhoed, M. Manahan, and K. Nicholas. Energy-aware user interfaces and energy-adaptive displays. Computer, 39(3):31-38, march 2006.
    • (2006) Computer , vol.39 , Issue.3 , pp. 31-38
    • Ranganathan, P.1    Geelhoed, E.2    Manahan, M.3    Nicholas, K.4
  • 9
    • 84866507710 scopus 로고    scopus 로고
    • Mar.
    • The Nielsen Company. The State of Mobile Apps, Mar. 2011. http://blog.nielsen.com/nielsenwire/online-mobile/the-state-of-mobile-apps/.
    • (2011) The State of Mobile Apps
  • 10
    • 84858164845 scopus 로고    scopus 로고
    • Mar.
    • The Nielsen Company. Who is Winning the U.S. Smartphone Battle?, Mar. 2011. http://blog.nielsen.com/nielsenwire/online-mobile/who-is-winning-the-u-s- smartphone-battle/?utm-source=feedburner&utm-medium=feed&utm-campaign= Feed:+NielsenWire+%28Nielsen+Wire.
    • (2011) Who Is Winning the U.S. Smartphone Battle?


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.