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Volumn 7, Issue 5, 2012, Pages 515-518

Should we integrate video games into home-based rehabilitation therapies for cerebral palsy?

Author keywords

cerebral palsy; neuroplasticity; rehabilitation; therapy; video games; virtual reality therapy

Indexed keywords

CEREBRAL PALSY; CHILD; COMPUTER PROGRAM; FUNCTIONAL STATUS; GAME; HAND MOVEMENT; HOME REHABILITATION; HUMAN; LIFESTYLE MODIFICATION; MOTIVATION; PHYSIOTHERAPY; PRIORITY JOURNAL; RECREATIONAL THERAPY; REVIEW; ROBOTICS; SENSORIMOTOR FUNCTION; TREATMENT OUTCOME; VIDEO GAME; VIRTUAL REALITY;

EID: 84866310766     PISSN: 14796708     EISSN: 17486971     Source Type: Journal    
DOI: 10.2217/fnl.12.48     Document Type: Review
Times cited : (9)

References (18)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.