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Volumn 34, Issue , 2012, Pages 97-113

Improving game bot behaviours through timed emotional intelligence

Author keywords

Computational intelligence; Emotions; Fuzzy control; Fuzzy markup language; Games; Timed automata

Indexed keywords

COMPUTATIONAL INTELLIGENCE TECHNIQUES; DESIGN AND DEVELOPMENT; ECONOMIC SECTORS; EMOTIONAL INTELLIGENCE; EMOTIONS; ENTERTAINMENT APPLICATION; FUZZY CONTROLLERS; GAMES; HARDWARE PLATFORM; MODELING EMOTIONS; NOVEL METHODOLOGY; TIMED AUTOMATA; UNREAL TOURNAMENT; VIDEO GAME; VIDEO GAME INDUSTRY;

EID: 84865606942     PISSN: 09507051     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.knosys.2012.04.012     Document Type: Article
Times cited : (12)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.