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Volumn , Issue , 2005, Pages 307-312

Engendering believable communicative behaviors in synthetic entities for tactical language training: An interim report

Author keywords

Communicative behaviors; Gesture; Middleware development; Tactical language training; Unreal tournament

Indexed keywords

COMMUNICATIVE BEHAVIORS; COMMUNICATIVE INTENT; GESTURE; HIGH LEVEL SPECIFICATION; INTERIM REPORTS; LEVELS OF ABSTRACTION; MODELING AND SIMULATION; NONVERBAL BEHAVIOR; RESEARCH AND DEVELOPMENT; RUNTIMES; SIMULATION-BASED TRAINING; SYNTHETIC CHARACTER; SYNTHETIC ENVIRONMENTS; UNREAL TOURNAMENT;

EID: 84865309020     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (3)

References (5)
  • 1
    • 0002211337 scopus 로고    scopus 로고
    • Nudge nudge wink wink: Elements of face-to-face conversation for embodied conversational agents
    • (Cassell et al. eds.) Cambridge, Mass: MIT Press
    • Cassell, J., (2000), "Nudge Nudge Wink Wink: Elements of Face-to-Face Conversation for Embodied Conversational Agents", in (Cassell et al. eds.) Embodied Conversational Agents. Cambridge, Mass: MIT Press.
    • (2000) Embodied Conversational Agents
    • Cassell, J.1
  • 2
    • 0035148829 scopus 로고    scopus 로고
    • BEAT: The behavior expression animation toolkit
    • Los Angeles, August 12-17
    • Cassell, J., Vilhjálmsson, H., and Bickmore, (2001), "BEAT: the Behavior Expression Animation Toolkit", Proceedings of ACM SIGGRAPH 2001, Los Angeles, August 12-17, p.477-486.
    • (2001) Proceedings of ACM SIGGRAPH 2001 , pp. 477-486
    • Cassell, J.1    Vilhjálmsson, H.2    Bickmore3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.