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Volumn , Issue , 2006, Pages 1-7

Non structured meshes for cloth GPU simulation using fem

Author keywords

[No Author keywords available]

Indexed keywords

CLOTH SIMULATION; CONSTRAINT METHODS; GPU SIMULATION; LINEAR EQUATION SYSTEM; MASS-SPRING MODELS; RECTANGULAR MESH; STRUCTURED MESH; TRIANGULAR MESHES;

EID: 84864329592     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (28)

References (32)
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  • 12
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    • (2003) Nvidia Developers , pp. 2
    • Green, S.1
  • 13
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    • A high performance solver for the animation of deformable objects using advanced numericla methods
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    • Hauth M. and Etzmuss O. A high performance solver for the animation of deformable objects using advanced numericla methods. Computer Graphics Forum. Vol. 20 num. 3, 1.10, 2001. 2.
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  • 16
    • 84885400940 scopus 로고    scopus 로고
    • Hardware-based simulation and collision detection for large particle systems
    • T. Akenine-M ̈ oller, M. McCool Ed
    • Kolb A., Latta L. and Rezk-Salama C., Hardware-based simulation and collision detection for large particle systems. In proc. Graphics Hardware'04, T. Akenine-M ̈ oller, M. McCool Ed., 1-9, 2004. 2.
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    • Nesme, M., Payan, Y. and Faure, F., Efficient, Physically Plausible Finite Elements. In Proc. Eurographics (short papers), J. Dingliana and F. Ganovelli ed, 2005. 3.
    • (2005) Proc. Eurographics , pp. 3
    • Nesme, M.1    Payan, Y.2    Faure, F.3
  • 23
    • 0029458787 scopus 로고
    • Deformation constraints in a massspring model to describe rigid cloth behaviour
    • 2
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  • 24
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    • GPU based cloth simulation with moving humanoids
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.