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Volumn 41, Issue 4, 2012, Pages 549-552

The effect of virtual reality gaming on dynamic balance in older adults

Author keywords

Balance; Elderly; Older adult; Randomised; Virtual reality gaming

Indexed keywords

ACTIVITIES SPECIFIC BALANCE CONFIDENCE SCALE; ADULT; AGED; AGING; ARTICLE; BODY EQUILIBRIUM; CLINICAL ASSESSMENT; COMPARATIVE STUDY; CONTROLLED STUDY; DIAGNOSTIC TEST; EIGHT FOOT UP AND GO TEST; ELDERLY CARE; FALL RISK ASSESSMENT; FALLING; FEMALE; FUNCTIONAL STATUS; GERIATRIC DEPRESSION SCALE; HUMAN; MALE; OUTCOME ASSESSMENT; PHYSIOTHERAPY; PRIORITY JOURNAL; RANDOMIZED CONTROLLED TRIAL; RATING SCALE; VIRTUAL REALITY GAMING;

EID: 84864013363     PISSN: 00020729     EISSN: 14682834     Source Type: Journal    
DOI: 10.1093/ageing/afs053     Document Type: Article
Times cited : (208)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.