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Volumn , Issue , 2012, Pages 23-30
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Game cloud design with virtualized CPU/GPU servers and initial performance results
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Author keywords
Game benchmarking; Game cloud; Remote rendering; Scientific clouds; Virtual machines; Visualization
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Indexed keywords
FRAME RATE;
HIGH QUALITY;
INTERACTIVE GAMING;
LOCAL COMPUTER;
PERFORMANCE GAIN;
POTENTIAL APPLICATIONS;
PRELIMINARY PERFORMANCE RESULTS;
REMOTE RENDERING;
TABLET COMPUTER;
THIN CLIENTS;
VIDEO GAME;
VIRTUAL MACHINES;
CLOUD COMPUTING;
FLOW VISUALIZATION;
MOBILE DEVICES;
QUALITY OF SERVICE;
VISUALIZATION;
HUMAN COMPUTER INTERACTION;
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EID: 84863894546
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/2287036.2287042 Document Type: Conference Paper |
Times cited : (38)
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References (21)
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