메뉴 건너뛰기




Volumn , Issue , 2008, Pages 963-964

Enhancing students' spatial ability by implementing a digital game

Author keywords

Digital game; Game based learning; Spatial ability

Indexed keywords

3D MODELS; 3D STUDIO MAX; DIGITAL GAMES; GAME-BASED LEARNING; PHOTOSHOP; SPATIAL ABILITIES; VIRTOOLS; VISUAL DISCRIMINATION; VISUAL MEMORY;

EID: 84863075937     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (8)

References (9)
  • 1
    • 24644486940 scopus 로고
    • A reexamination of feedback in computer-based instructional design
    • Cohen, V. B. (1985). A reexamination of feedback in computer-based instructional design. Educational Technology, 25(1), 33-37.
    • (1985) Educational Technology , vol.25 , Issue.1 , pp. 33-37
    • Cohen, V.B.1
  • 4
    • 34548539765 scopus 로고    scopus 로고
    • Playing an action video game reduces gender differences in spatial cognition
    • Feng, J. I. S., & Pratt, J. (2007). Playing an action video game reduces gender differences in spatial cognition. Association for Psychological Science, 18(10), 850-855.
    • (2007) Association for Psychological Science , vol.18 , Issue.10 , pp. 850-855
    • Feng, J.I.S.1    Pratt, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.