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Volumn , Issue , 2011, Pages

Hardware instancing for real-time realistic forest rendering

Author keywords

[No Author keywords available]

Indexed keywords

GEOMETRIC COMPLEXITY; HIGH COSTS; LANDSCAPE DESIGN; REAL-TIME RENDERING; TREE MODELS; VIDEO GAME;

EID: 84862813188     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2077378.2077398     Document Type: Conference Paper
Times cited : (3)

References (5)
  • 3
    • 84862824739 scopus 로고    scopus 로고
    • RÁKOS, D., 2010. Gpu based dynamic geometry lod. http://rastergrid.com/blog/2010/10/gpu-based-dynamicgeometry-lod.
    • (2010)
    • Rákos, D.1
  • 4
    • 65249086158 scopus 로고    scopus 로고
    • March of the froblins: Simulation and rendering massive crowds of intelligent and detailed creatures on gpu
    • ACM, New York, NY, USA, SIGGRAPH '08
    • SHOPF, J., BARCZAK, J., OAT, C., AND TATARCHUK, N. 2008. March of the froblins: simulation and rendering massive crowds of intelligent and detailed creatures on gpu. In ACM SIGGRAPH 2008 classes, ACM, New York, NY, USA, SIGGRAPH '08, 52-101.
    • (2008) ACM SIGGRAPH 2008 Classes , pp. 52-101
    • Shopf, J.1    Barczak, J.2    Oat, C.3    Tatarchuk, N.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.