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Volumn , Issue , 2011, Pages 1835-1838

Long-term hand tele-rehabilitation on the playstation 3: Benefits and challenges

Author keywords

[No Author keywords available]

Indexed keywords

ACCESS TO CARE; CEREBRAL PALSY; HAND FUNCTION; PEDIATRIC PATIENTS; PERFORMANCE DATA; PLAYSTATION; SPASTICITY; TELEREHABILITATION; TRAUMATIC BRAIN INJURIES; VIRTUAL HAND; WORK ACTIVITIES;

EID: 84862266870     PISSN: 1557170X     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/IEMBS.2011.6090522     Document Type: Conference Paper
Times cited : (27)

References (12)
  • 2
  • 5
    • 53849118146 scopus 로고    scopus 로고
    • Use of a low-cost, commercially available gaming console (wii) for rehabilitation of an adolescent with cerebral palsy
    • J.E Deutsch, M. Borbely, J. Filler, K. Huhn and P. Guarrera-Bowlby "Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy," Physical Therapy, 88(10), pp. 1196-1207, 2008.
    • (2008) Physical Therapy , vol.88 , Issue.10 , pp. 1196-1207
    • Deutsch, J.E.1    Borbely, M.2    Filler, J.3    Huhn, K.4    Guarrera-Bowlby, P.5
  • 6
    • 63249111240 scopus 로고    scopus 로고
    • The sony playstation II eyetoy: Low-cost virtual reality for use in rehabilitation
    • December
    • D. Rand, Kizony R, PT Weiss, " The Sony PlayStation II EyeToy: Low-Cost Virtual Reality for Use in Rehabilitation," Journal of Neurologic Physical Therapy, December 2008, 32(4), pp 155-163.
    • (2008) Journal of Neurologic Physical Therapy , vol.32 , Issue.4 , pp. 155-163
    • Rand, D.1    Kizony, R.2    Weiss, P.T.3
  • 7
    • 77949706554 scopus 로고    scopus 로고
    • Feasibility of modified remotely-monitored in-home gaming technology for improving hand function in adolescents with cerebral palsy
    • M. Huber, B. Rabin, C. Docan, G. Burdea, M. Abdelbaky, and M. Golomb, "Feasibility of modified remotely-monitored in-home gaming technology for improving hand function in adolescents with cerebral palsy," IEEE Trans Information Technology Biomedical Engineering, 2010;14(2), pp. 526-534.
    • (2010) IEEE Trans Information Technology Biomedical Engineering , vol.14 , Issue.2 , pp. 526-534
    • Huber, M.1    Rabin, B.2    Docan, C.3    Burdea, G.4    Abdelbaky, M.5    Golomb, M.6
  • 8
    • 73049084568 scopus 로고    scopus 로고
    • In-home virtual reality videogame telerehabilitation in children with hemiplegic cerebral palsy
    • January 6
    • M. Golomb, B McDonald, SJ. Warden, et al., "In-Home Virtual Reality Videogame Telerehabilitation in Children with Hemiplegic Cerebral Palsy," Archives of Physical Medicine and Rehabilitation, 91, pp. 1-8, January 6 2010.
    • (2010) Archives of Physical Medicine and Rehabilitation , vol.91 , pp. 1-8
    • Golomb, M.1    McDonald, B.2    Warden, S.J.3
  • 10
    • 79952680413 scopus 로고    scopus 로고
    • Maintained hand function and forearm bone health 14 months after an in-home virtual-reality videogame hand telerehabilitation intervention in an adolescent with hemiplegic cerebral palsy
    • MR Golomb, S Warden, J Yonkman, B Shirley, et al. "Maintained hand function and forearm bone health 14 months after an in-home virtual-reality videogame hand telerehabilitation intervention in an adolescent with hemiplegic cerebral palsy." Journal of Child Neurology. 26(3), 2011, pp. 289-393.
    • (2011) Journal of Child Neurology , vol.26 , Issue.3 , pp. 289-393
    • Golomb, M.R.1    Warden, S.2    Yonkman, J.3    Shirley, B.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.