메뉴 건너뛰기




Volumn 17, Issue 1, 2012, Pages 21-28

ARIVU: Making networked mobile games green: A scalable power-aware middleware

Author keywords

Area of interest; Area of visibility; Energy middleware; Game engine; Green middleware; Mobile game; Power middleware; Server scalability; Wireless game

Indexed keywords

AREA OF INTEREST; BATTERY POWER; BATTERY TECHNOLOGY; FIRST PERSON; GAME ENGINE; HIGH-SPEED; MASSIVELY MULTIPLAYER; MOBILE GAMES; NETWORKED GAMES; PORTABLE DEVICE; POWER-AWARE; PROCESSING POWER; RESOURCE REQUIREMENTS; ROLE-PLAYING GAME; SYSTEM STATE; TOTAL ENERGY; USER EXPERIENCE; WIRELESS CONNECTION; WIRELESS GAMES; WIRELESS INTERFACES;

EID: 84861792517     PISSN: 1383469X     EISSN: None     Source Type: Journal    
DOI: 10.1007/s11036-011-0312-8     Document Type: Article
Times cited : (5)

References (12)
  • 8
    • 84861608724 scopus 로고    scopus 로고
    • Quake III., Id Software, (Version 3.21)
    • Quake III (2010) Quake 3 Arena Source Code. Id Software, (Version 3.21)
    • (2010) Quake 3 Arena Source Code
  • 12
    • 33846326895 scopus 로고    scopus 로고
    • Dynamic power saving mechanism for 3g umts system
    • Yang SR (2007) Dynamic power saving mechanism for 3g umts system. ACM Mobile Netw Appl 12(1):5-14
    • (2007) ACM Mobile Netw Appl , vol.12 , Issue.1 , pp. 5-14
    • Yang, S.R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.