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Volumn 8, Issue PART 1, 2007, Pages 241-243

Reality television, fan behavior, and online communities of practice

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER AIDED INSTRUCTION; DISTRIBUTED COMPUTER SYSTEMS; MAMMALS; ONLINE SYSTEMS; PRESSES (MACHINE TOOLS); SOCIAL NETWORKING (ONLINE);

EID: 84861069130     PISSN: 15734552     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.3115/1599600.1599646     Document Type: Conference Paper
Times cited : (4)

References (16)
  • 3
    • 34748843727 scopus 로고    scopus 로고
    • Technologies of the childhood imagination: Yugioh, media mixes, and everyday cultural practices
    • in press J. Karaganis and N. Jeremijenko (Eds.) Duke University Press
    • Ito, M. (in press). Technologies of the childhood imagination: Yugioh, media mixes, and everyday cultural practices. In J. Karaganis and N. Jeremijenko (Eds.), Structures of participation in digital culture. Duke University Press.
    • Structures of Participation in Digital Culture
    • Ito, M.1
  • 6
    • 14544277666 scopus 로고    scopus 로고
    • Interactive audiences? The 'collective intelligence' of media fans
    • D. Harries (Ed.) London: British Film Institute
    • Jenkins, H. (2002). Interactive audiences? The 'collective intelligence' of media fans. In D. Harries (Ed.), The new media book. London: British Film Institute.
    • (2002) The New Media Book
    • Jenkins, H.1
  • 11
    • 0242635702 scopus 로고    scopus 로고
    • Reality-based television programming and the psychology of its appeal
    • Nabi, R. L., Biely, E. N., Morgan, S. J., and Sitt, C. R. (2003). Reality-based television programming and the psychology of its appeal. Media Psychology, 5, 303-330.
    • (2003) Media Psychology , vol.5 , pp. 303-330
    • Nabi, R.L.1    Biely, E.N.2    Morgan, S.J.3    Sitt, C.R.4
  • 12
    • 8644284262 scopus 로고    scopus 로고
    • Why people watch reality TV
    • Reiss, S., and Wiltz, J. (2004). Why people watch reality TV. Media Psychology, 6, 363-378.
    • (2004) Media Psychology , vol.6 , pp. 363-378
    • Reiss, S.1    Wiltz, J.2
  • 13
  • 14
    • 33748332818 scopus 로고    scopus 로고
    • Massively multiplayer online video gaming as participation in a discourse
    • Steinkuehler, C. A. (2006). Massively multiplayer online video gaming as participation in a discourse. Mind, Culture, and Activity, 13(1), 38-52.
    • (2006) Mind, Culture, and Activity , vol.13 , Issue.1 , pp. 38-52
    • Steinkuehler, C.A.1
  • 15
    • 33646468582 scopus 로고    scopus 로고
    • Reality and the future of television
    • Thompson, R. (2001). Reality and the future of television. Television Quarterly, 20(6), 20-25.
    • (2001) Television Quarterly , vol.20 , Issue.6 , pp. 20-25
    • Thompson, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.