-
3
-
-
36749079188
-
The prospective cognition of food caching and recovery by western scrub-jays (aphelocoma californica)
-
Clayton, N.; Emery, N.; and Dickinson, A. 2006. The prospective cognition of food caching and recovery by western scrub-jays (aphelocoma californica). Comparative Cognition & Behavior Reviews 1:1-11.
-
(2006)
Comparative Cognition & Behavior Reviews
, vol.1
, pp. 1-11
-
-
Clayton, N.1
Emery, N.2
Dickinson, A.3
-
4
-
-
0039513923
-
The spatial organization of hiding and recovery of objects by children
-
Cornell, E. H., and Heth, C. D. 1986. The spatial organization of hiding and recovery of objects by children. Child Development 57:603-615.
-
(1986)
Child Development
, vol.57
, pp. 603-615
-
-
Cornell, E.H.1
Heth, C.D.2
-
5
-
-
58149372938
-
Spatial matching in 1-to 4-year-old children
-
Cornell, E. H.; Heth, C. D.; Broda, L. S.; and Butterfield, V. 1987. Spatial matching in 1-to 4-year-old children. Developmental Psychology 23:499-508.
-
(1987)
Developmental Psychology
, vol.23
, pp. 499-508
-
-
Cornell, E.H.1
Heth, C.D.2
Broda, L.S.3
Butterfield, V.4
-
6
-
-
33745468510
-
The behavior and evolution of cache protection and pilferage
-
Dally, J.; Clayton, N.; and Emery, N. 2006. The behavior and evolution of cache protection and pilferage. Animal Behaviour 72:13-23.
-
(2006)
Animal Behaviour
, vol.72
, pp. 13-23
-
-
Dally, J.1
Clayton, N.2
Emery, N.3
-
7
-
-
70349299926
-
Particle filters and simulacra for more realistic opponent tracking
-
Hingham, Massachusetts: Charles River Media, Inc
-
Darken, C., and Anderegg, B. 2008. Particle filters and simulacra for more realistic opponent tracking. In Game AI Programming Wisdom 4. Hingham, Massachusetts: Charles River Media, Inc. 419-428.
-
(2008)
Game AI Programming Wisdom
, vol.4
, pp. 419-428
-
-
Darken, C.1
Anderegg, B.2
-
8
-
-
70349289684
-
An evaluation of models for predicting opponent locations in first-person shooter video games
-
Perth, Australia: IEEE
-
Hladky, S., and Bulitko, V. 2008. An evaluation of models for predicting opponent locations in first-person shooter video games. In Proceedings of the IEEE Symposium on Computational Intelligence and Games, 39-46. Perth, Australia: IEEE.
-
(2008)
Proceedings of the IEEE Symposium on Computational Intelligence and Games
, pp. 39-46
-
-
Hladky, S.1
Bulitko, V.2
-
9
-
-
84883131255
-
-
Bethesda Softworks
-
Bethesda Softworks. 2011. Fallout: New Vegas. http://fallout.bethsoft. com/.
-
(2011)
Fallout: New Vegas
-
-
-
10
-
-
84883128340
-
-
Blizzard Entertainment
-
Blizzard Entertainment. 2010. Starcraft 2. http://www.starcraft2.com/.
-
(2010)
Starcraft
, vol.2
-
-
-
11
-
-
84857874184
-
-
Gearbox Software
-
Gearbox Software. 2009. Borderlands. http://www.borderlandsthegame.com/.
-
(2009)
Borderlands
-
-
-
12
-
-
84883077925
-
-
Valve Coorporation
-
Valve Coorporation. 1996. Hammer. http://developer.valvesoftware.com/ wiki/ValveHammerEditor/.
-
(1996)
Hammer
-
-
-
13
-
-
84872444081
-
-
Valve Coorporation
-
Valve Coorporation. 2007. Source Engine. http://developer.valvesoftware. com/wiki/SourceEngine/.
-
(2007)
Source Engine
-
-
-
14
-
-
84883085201
-
-
Valve Software
-
Valve Software. 2008. Counter-Strike: Source. http://store.steampowered. com/app/240/.
-
(2008)
Counter-Strike: Source
-
-
-
15
-
-
62549166170
-
Hiding and searching strategies of adult humans in a virtual and a real-space room
-
Talbot, K. J.; Legge, E. L.; Bulitko, V.; and Spetch, M. L. 2009. Hiding and searching strategies of adult humans in a virtual and a real-space room. Learning and Motivation 40:221-233.
-
(2009)
Learning and Motivation
, vol.40
, pp. 221-233
-
-
Talbot, K.J.1
Legge, E.L.2
Bulitko, V.3
Spetch, M.L.4
-
16
-
-
84883123054
-
-
Valve Corporation
-
Valve Corporation. 2004. Half-Life 2. http://www.half-life2.com/.
-
(2004)
Half-Life
, vol.2
-
-
|