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Volumn , Issue , 2011, Pages 128-133

A generative computational model for human hide and seek behavior

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE AGENT; COGNITIVE ABILITY; COMPUTATIONAL MODEL; HUMAN BEHAVIORS; TURING TESTS; VIDEO GAME;

EID: 84861014748     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (3)

References (16)
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    • Clayton, N.1    Emery, N.2    Dickinson, A.3
  • 4
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    • The spatial organization of hiding and recovery of objects by children
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    • The behavior and evolution of cache protection and pilferage
    • Dally, J.; Clayton, N.; and Emery, N. 2006. The behavior and evolution of cache protection and pilferage. Animal Behaviour 72:13-23.
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    • Dally, J.1    Clayton, N.2    Emery, N.3
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    • Particle filters and simulacra for more realistic opponent tracking
    • Hingham, Massachusetts: Charles River Media, Inc
    • Darken, C., and Anderegg, B. 2008. Particle filters and simulacra for more realistic opponent tracking. In Game AI Programming Wisdom 4. Hingham, Massachusetts: Charles River Media, Inc. 419-428.
    • (2008) Game AI Programming Wisdom , vol.4 , pp. 419-428
    • Darken, C.1    Anderegg, B.2
  • 8
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    • An evaluation of models for predicting opponent locations in first-person shooter video games
    • Perth, Australia: IEEE
    • Hladky, S., and Bulitko, V. 2008. An evaluation of models for predicting opponent locations in first-person shooter video games. In Proceedings of the IEEE Symposium on Computational Intelligence and Games, 39-46. Perth, Australia: IEEE.
    • (2008) Proceedings of the IEEE Symposium on Computational Intelligence and Games , pp. 39-46
    • Hladky, S.1    Bulitko, V.2
  • 9
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    • Blizzard Entertainment
    • Blizzard Entertainment. 2010. Starcraft 2. http://www.starcraft2.com/.
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    • Gearbox Software. 2009. Borderlands. http://www.borderlandsthegame.com/.
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    • Hiding and searching strategies of adult humans in a virtual and a real-space room
    • Talbot, K. J.; Legge, E. L.; Bulitko, V.; and Spetch, M. L. 2009. Hiding and searching strategies of adult humans in a virtual and a real-space room. Learning and Motivation 40:221-233.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.