-
1
-
-
84871711787
-
-
ComScore, Worldwide online gaming community reaches 217 million people. Retrieved 16 January, 2012, from
-
ComScore, (2007) Worldwide online gaming community reaches 217 million people. Retrieved 16 January, 2012, fromhttp://www.comscore.com/Press_Events/Press_Releases/2007/07/Worldwide_Online_Gaming_Grows.
-
(2007)
-
-
-
2
-
-
69549107517
-
Problematic internet use and psychosocial well-being among MMO players
-
Caplan S, Williams D, Yee N, (2009) Problematic internet use and psychosocial well-being among MMO players. Comput Human Behav 25: 1312-1319.
-
(2009)
Comput Human Behav
, vol.25
, pp. 1312-1319
-
-
Caplan, S.1
Williams, D.2
Yee, N.3
-
4
-
-
17744370355
-
Addiction to the internet and online gaming
-
Ng BD, Wiemer-Hastings P, (2005) Addiction to the internet and online gaming. Cyberpsychol Behav 8: 110-113.
-
(2005)
Cyberpsychol Behav
, vol.8
, pp. 110-113
-
-
Ng, B.D.1
Wiemer-Hastings, P.2
-
5
-
-
33847719557
-
Why are adolescents addicted to online gaming? An interview study in Taiwan
-
Wan CS, Chiou WB, (2006) Why are adolescents addicted to online gaming? An interview study in Taiwan. Cyberpsychol Behav 9: 762-766.
-
(2006)
Cyberpsychol Behav
, vol.9
, pp. 762-766
-
-
Wan, C.S.1
Chiou, W.B.2
-
6
-
-
70350134471
-
Understanding online gaming addiction and treatment issues for adolescents
-
Young KS, (2009) Understanding online gaming addiction and treatment issues for adolescents. Am J Fam Ther 37: 355-372.
-
(2009)
Am J Fam Ther
, vol.37
, pp. 355-372
-
-
Young, K.S.1
-
7
-
-
35348846733
-
Beyond self-selection in video game play: an experimental examination of the consequences of massively multiplayer online role-playing game play
-
Smyth JM, (2007) Beyond self-selection in video game play: an experimental examination of the consequences of massively multiplayer online role-playing game play. Cyberpsychol Behav 10: 717-721.
-
(2007)
Cyberpsychol Behav
, vol.10
, pp. 717-721
-
-
Smyth, J.M.1
-
8
-
-
34548230519
-
Social interactions in massively multiplayer online role-playing gamers
-
Cole H, Griffiths MD, (2007) Social interactions in massively multiplayer online role-playing gamers. Cyberpsychol Behav 10: 575-583.
-
(2007)
Cyberpsychol Behav
, vol.10
, pp. 575-583
-
-
Cole, H.1
Griffiths, M.D.2
-
9
-
-
50149114792
-
Problematic usage among highly-engaged players of massively multiplayer online role playing games
-
Peters CS, Malesky LA, (2008) Problematic usage among highly-engaged players of massively multiplayer online role playing games. Cyberpsychol Behav 11: 481-484.
-
(2008)
Cyberpsychol Behav
, vol.11
, pp. 481-484
-
-
Peters, C.S.1
Malesky, L.A.2
-
10
-
-
77951298841
-
The role of context in online gaming excess and addiction: Some case study evidence received
-
Griffiths MD, (2010) The role of context in online gaming excess and addiction: Some case study evidence received. Int J Ment Health Addict 8: 119-125.
-
(2010)
Int J Ment Health Addict
, vol.8
, pp. 119-125
-
-
Griffiths, M.D.1
-
11
-
-
0003965069
-
Caught in the Net: How to recognize the signs of Internet addiction and a winning strategy for recovery
-
New York, NY, Wiley
-
Young KS, (1998) Caught in the Net: How to recognize the signs of Internet addiction and a winning strategy for recovery. New York, NY Wiley.
-
(1998)
-
-
Young, K.S.1
-
12
-
-
62349085508
-
Development and validation of a game addiction scale for adolescents
-
Lemmens JS, Valkenburg PM, Peter J, (2009) Development and validation of a game addiction scale for adolescents. Media Psychol 12: 77-95.
-
(2009)
Media Psychol
, vol.12
, pp. 77-95
-
-
Lemmens, J.S.1
Valkenburg, P.M.2
Peter, J.3
-
13
-
-
33846088397
-
Distinguishing addiction and high engagement in the context of online game playing
-
Charlton JP, Danforth IDW, (2007) Distinguishing addiction and high engagement in the context of online game playing. Comput Human Behav 23: 1531-1548.
-
(2007)
Comput Human Behav
, vol.23
, pp. 1531-1548
-
-
Charlton, J.P.1
Danforth, I.D.W.2
-
14
-
-
76949093867
-
Cross-validation of reliability, convergent and discriminant validity for the problematic online game use scale
-
Kim MG, Kim JE, (2010) Cross-validation of reliability, convergent and discriminant validity for the problematic online game use scale. Comput Human Behav 26: 389-398.
-
(2010)
Comput Human Behav
, vol.26
, pp. 389-398
-
-
Kim, M.G.1
Kim, J.E.2
-
15
-
-
67651015209
-
The developement of the Game Engagement Questionnaire: A measure of engagement in video game-playing
-
Brockmyer HJ, Fox CM, Curtiss KA, McBroom E, Burkhart KM, et al. (2009) The developement of the Game Engagement Questionnaire: A measure of engagement in video game-playing. J Exp Soc Psychol 45: 624-634.
-
(2009)
J Exp Soc Psychol
, vol.45
, pp. 624-634
-
-
Brockmyer, H.J.1
Fox, C.M.2
Curtiss, K.A.3
McBroom, E.4
Burkhart, K.M.5
-
17
-
-
77956306597
-
Introduction to behavioral addictions
-
Grant JE, Potenza MN, Weinstein A, Gorelick DA, (2010) Introduction to behavioral addictions. Am J Drug Alcohol Abuse 36: 233-241.
-
(2010)
Am J Drug Alcohol Abuse
, vol.36
, pp. 233-241
-
-
Grant, J.E.1
Potenza, M.N.2
Weinstein, A.3
Gorelick, D.A.4
-
18
-
-
22544485383
-
A 'components' model of addiction within a biopsychosocial framework
-
Griffiths MD, (2005) A 'components' model of addiction within a biopsychosocial framework. J Subst Use 10: 191-197.
-
(2005)
J Subst Use
, vol.10
, pp. 191-197
-
-
Griffiths, M.D.1
-
19
-
-
57649140500
-
Playing MMORPGs: connections between addiction and identifying with a character
-
Smahel D, Blinka L, Ledabyl O, (2008) Playing MMORPGs: connections between addiction and identifying with a character. Cyberpsychol Behav 11: 715-718.
-
(2008)
Cyberpsychol Behav
, vol.11
, pp. 715-718
-
-
Smahel, D.1
Blinka, L.2
Ledabyl, O.3
-
20
-
-
0346732937
-
The role of flow experience in cyber-game addiction
-
Chou TJ, Ting CC, (2003) The role of flow experience in cyber-game addiction. Cyberpsychol Behav 6: 663-675.
-
(2003)
Cyberpsychol Behav
, vol.6
, pp. 663-675
-
-
Chou, T.J.1
Ting, C.C.2
-
21
-
-
78649774732
-
Preliminary validation of a new clinical tool for identifying problem video game playing
-
King DL, Delfabbro PH, Zajac IT, (2011) Preliminary validation of a new clinical tool for identifying problem video game playing. Int J Ment Health Addict 9: 72-87.
-
(2011)
Int J Ment Health Addict
, vol.9
, pp. 72-87
-
-
King, D.L.1
Delfabbro, P.H.2
Zajac, I.T.3
-
22
-
-
80052321659
-
Born Digital/Grown Digital: Assessing the future competitiveness of the EU video games software industry
-
Luxembourg
-
De Prato G, Feijóo C, Nepelski D, Bogdanowicz M, Simon JP, (2010) Born Digital/Grown Digital: Assessing the future competitiveness of the EU video games software industry. Luxembourg.
-
(2010)
-
-
de Prato, G.1
Feijóo, C.2
Nepelski, D.3
Bogdanowicz, M.4
Simon, J.P.5
-
23
-
-
84947792120
-
Latent class and latent transition analysis
-
Hoboken, NJ, Wiley
-
Collins LM, Lanza ST, (2010) Latent class and latent transition analysis. Hoboken, NJ Wiley.
-
(2010)
-
-
Collins, L.M.1
Lanza, S.T.2
-
24
-
-
0012253128
-
Latent Class Cluster Analysis
-
In: Hagenaars JA, McCutcheon AL, editors, Cambridge, Cambridge University Press
-
Vermunt JK, Magidson J, (2002) Latent Class Cluster Analysis. In: Hagenaars JA, McCutcheon AL, editors. Advances in Latent Class Analysis Cambridge Cambridge University Press.
-
(2002)
Advances in Latent Class Analysis
-
-
Vermunt, J.K.1
Magidson, J.2
-
25
-
-
0003753978
-
Mplus User's Guide
-
Fifth Edition. Los Angeles, CA, Muthén & Muthén
-
Muthén LK, Muthén BO, (1998) Mplus User's Guide. Fifth Edition. Los Angeles, CA Muthén & Muthén.
-
(1998)
-
-
Muthén, L.K.1
Muthén, B.O.2
-
26
-
-
84970866422
-
Diagnostic tests. 1: Sensitivity and specificity
-
Altman DG, Bland JM, (1994b) Diagnostic tests. 1: Sensitivity and specificity. BMJ 6943: 1552.
-
(1994)
BMJ
, vol.6943
, pp. 1552
-
-
Altman, D.G.1
Bland, J.M.2
-
27
-
-
0024114864
-
Understanding the accuracy of tests with cutting scores: the sensitivity, specificity, and predictive value model
-
Glaros AG, Kline RB, (1988) Understanding the accuracy of tests with cutting scores: the sensitivity, specificity, and predictive value model. J Clin Psychol 44: 1013-1023.
-
(1988)
J Clin Psychol
, vol.44
, pp. 1013-1023
-
-
Glaros, A.G.1
Kline, R.B.2
-
28
-
-
84970846412
-
Diagnostic tests 2: Predictive values
-
Altman DG, Bland JM, (1994a) Diagnostic tests 2: Predictive values. BMJ 6947: 102.
-
(1994)
BMJ
, vol.6947
, pp. 102
-
-
Altman, D.G.1
Bland, J.M.2
-
29
-
-
0004235298
-
Diagnostic and Statistical Manual of Mental Disorders (4th ed., text revision)
-
American Psychiatric Association, Washington, DC, American Psychiatric Association
-
American Psychiatric Association, (2000) Diagnostic and Statistical Manual of Mental Disorders (4th ed., text revision). Washington, DC American Psychiatric Association.
-
(2000)
-
-
-
30
-
-
82455188245
-
Confirmation of the three-factor model of problematic internet use on off-line adolescent and adult samples
-
Koronczai B, Urban R, Kokonyei G, Paksi B, Papp K, et al. (2011) Confirmation of the three-factor model of problematic internet use on off-line adolescent and adult samples. Cyberpsychol Behav Soc Netw 14: 657-664.
-
(2011)
Cyberpsychol Behav Soc Netw
, vol.14
, pp. 657-664
-
-
Koronczai, B.1
Urban, R.2
Kokonyei, G.3
Paksi, B.4
Papp, K.5
|