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Volumn , Issue , 2012, Pages 18-22

SustainCity - An interactive virtual reality game system

Author keywords

Game; Metacognition; Virtual Reality

Indexed keywords

GAME; GAME SYSTEM; INTERACTIVE VIRTUAL REALITY; METACOGNITION; REAL-LIFE PROBLEMS; SCIENCE AND ENGINEERING; SUSTAINABLE CITIES;

EID: 84860732660     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/IEDEC.2012.6186915     Document Type: Conference Paper
Times cited : (4)

References (14)
  • 1
    • 84860754967 scopus 로고    scopus 로고
    • Cyberinfrastructure for education and learning for the future: A vision and research agenda
    • "Cyberinfrastructure for Education and Learning for the Future: A Vision and Research Agenda," Technical report, Computing Research Association. http://archive.cra.org/reports/cyberinfrastructure.pdf.
    • Technical Report, Computing Research Association
  • 5
    • 84860767689 scopus 로고    scopus 로고
    • Project-Lead-The-Way, http://www.pltw.org/
  • 7
    • 79960423100 scopus 로고    scopus 로고
    • Interactive and collaborative games promoting metacognition for science and engineering design
    • M. Zhou and H. Tan (Eds.)
    • Y. Tang, S. Shetty, J. Henry, K. Jahan, and S. Hargrove, "Interactive and Collaborative Games Promoting Metacognition for Science and Engineering Design," M. Zhou and H. Tan (Eds.): CSE 2011, Part II, CCIS 202, pp. 405-412, 2011.
    • (2011) CSE 2011, Part II, CCIS , vol.202 , pp. 405-412
    • Tang, Y.1    Shetty, S.2    Henry, J.3    Jahan, K.4    Hargrove, S.5
  • 9
    • 0041136100 scopus 로고
    • KWL in action: Secondary teachers find applications that work
    • E. k. Disher, T. W. Bean, J. E. Readence, & D. W. Moore (Eds.) (3rd ed.). Dubuque, IA: Kendall-Hunt
    • Ogle, Donna M. (1992). KWL in action: Secondary teachers find applications that work. In E. k. Disher, T. W. Bean, J. E. Readence, & D. W. Moore (Eds.), Reading in the content areas: Improving classroom instruction (3rd ed., pp. 270-281). Dubuque, IA: Kendall-Hunt.
    • (1992) Reading in the Content Areas: Improving Classroom Instruction , pp. 270-281
    • Ogle, D.M.1
  • 11
    • 60449108255 scopus 로고    scopus 로고
    • Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning
    • Kim, B., Park, H., and Baek, Y., "Not just fun, but serious strategies: using meta-cognitive strategies in game-based learning," Computers & Education, 52, 2009, pp. 800-810.
    • (2009) Computers & Education , vol.52 , pp. 800-810
    • Kim, B.1    Park, H.2    Baek, Y.3
  • 13
    • 84860767688 scopus 로고    scopus 로고
    • Green City game, http://ready2beat.com/entertainment/games/greencitynew- version-sim-city-games/linkout.
  • 14
    • 84860767691 scopus 로고    scopus 로고
    • Mobility game, http://www.mobilityonline.com/en/informations/ generalinformation.html


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.