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Volumn 2, Issue , 2007, Pages

Usability - Not as we know it!

Author keywords

Design; Evaluation; User experience; Web2.0; YouTube

Indexed keywords

DESIGN; WEB SERVICES;

EID: 84860510181     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.14236/ewic/hci2007.72     Document Type: Conference Paper
Times cited : (23)

References (9)
  • 1
    • 84860506437 scopus 로고    scopus 로고
    • What is the 1% rule?
    • July 20(accessed 22-01-2007)
    • Arthur, C. What is the 1% rule? The Guardian, July 20, 2006 (accessed 22-01-2007) http://technology.guardian.co.uk/weekly/story/0,1823959, 00.html
    • (2006) The Guardian
    • Arthur, C.1
  • 6
    • 39749093168 scopus 로고
    • The magical number seven, plus or minus two: Some limits on our capacity for processing information
    • Miller, G. The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information. The Psychological Review, 63 (1956), 81-97.
    • (1956) The Psychological Review , vol.63 , pp. 81-97
    • Miller, G.1
  • 7
    • 0004257599 scopus 로고
    • USA, Morgan Kaufmann Publishers, Inc.
    • Nielsen, J. Usability Engineering. USA, Morgan Kaufmann Publishers, Inc., 1993
    • (1993) Usability Engineering
    • Nielsen, J.1
  • 8
    • 0003867631 scopus 로고    scopus 로고
    • accessed 12/04/2000. Please see also related links
    • Nielsen, J. Heuristic Evaluation. useit.com. (accessed 12/04/2000) http://www.useit.com/papers/heuristic/.Please see also related links.
    • Heuristic Evaluation
    • Nielsen, J.1
  • 9
    • 84860512019 scopus 로고    scopus 로고
    • accessed 22-01-2007
    • http://en.wikipedia.org/wiki/Internet-phenomena(accessed 22-01-2007)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.