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Volumn 3, Issue 4, 2010, Pages 281-293

Games methodologies and immersive environments for virtual fieldwork

Author keywords

archaeology education.; Technology enhanced learning; virtual fieldwork

Indexed keywords

ARCHAEOLOGICAL EXCAVATIONS; ARCHAEOLOGY EDUCATION.; CUSTOMIZABLE; DOMAIN SPECIFIC; EXPLORATORY LEARNING; HIGHER ORDER; IMMERSIVE; IMMERSIVE ENVIRONMENT; INTEGRAL COMPONENTS; LEARNING BEHAVIOR; LEARNING MANAGEMENT SYSTEM; MULTI-USER VIRTUAL ENVIRONMENT; REAL WORLD DATA; STUDENT LEARNING EXPERIENCES; TECHNOLOGY ENHANCED LEARNING; USER EVALUATIONS; VIRTUAL ARCHAEOLOGY; VIRTUAL FIELDWORK; VIRTUAL WORLDS;

EID: 84859784224     PISSN: 19391382     EISSN: None     Source Type: Journal    
DOI: 10.1109/TLT.2010.25     Document Type: Article
Times cited : (49)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.