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Volumn 3, Issue 4, 2010, Pages 278-280

Guest editorial: Special section on game-based learning

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84859749793     PISSN: 19391382     EISSN: None     Source Type: Journal    
DOI: 10.1109/TLT.2010.39     Document Type: Editorial
Times cited : (9)

References (4)
  • 1
    • 70450275757 scopus 로고    scopus 로고
    • Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks
    • C. Ardito, P. Buono, M. Costabile, R. Lanzilotti, T. Pederson, and A. Piccinno, "Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks," IEEE Multimedia, vol. 15, no. 4, pp. 76-81, 2008.
    • (2008) IEEE Multimedia , vol.15 , Issue.4 , pp. 76-81
    • Ardito, C.1    Buono, P.2    Costabile, M.3    Lanzilotti, R.4    Pederson, T.5    Piccinno, A.6
  • 3
    • 79954257920 scopus 로고    scopus 로고
    • Game play schemas: From player analysis to adaptive game mechanisms
    • C. Lindley and C. Sennersten, "Game Play Schemas: From Player Analysis to Adaptive Game Mechanisms," Int'l J. Computer Games Technology, vol. 1, pp. 47-53, 2008.
    • (2008) Int'l J. Computer Games Technology , vol.1 , pp. 47-53
    • Lindley, C.1    Sennersten, C.2
  • 4
    • 33644681379 scopus 로고    scopus 로고
    • Learning to collaborate: Designing collaboration in a 3-D game environment
    • DOI 10.1016/j.iheduc.2005.12.004, PII S1096751605000813
    • R. Hämäläinen, T. Manninen, S. Järvelä, and P. Häkkinen, "Learning to Collaborate: Designing Collaboration in a 3-D Game Environment," The Internet and Higher Education, vol. 9, no. 1, pp. 47-61, 2006. (Pubitemid 43332921)
    • (2006) Internet and Higher Education , vol.9 , Issue.1 , pp. 47-61
    • Hamalainen, R.1    Manninen, T.2    Jarvela, S.3    Hakkinen, P.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.