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Volumn , Issue , 2012, Pages 49-56

ChronoTape: Tangible timelines for family history

Author keywords

Genealogy; Inheritance; Personalisation; Temporal Tangible User Interfaces

Indexed keywords

DIGITAL COMPONENTS; DIGITAL MATERIALS; GENEALOGY; GRACEFUL DEGRADATION; INHERITANCE; ONLINE RECORDS; PERSONALISATION; PROFESSIONAL PRACTICES; TANGIBLE INTERFACES; TANGIBLE USER INTERFACES;

EID: 84859059273     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2148131.2148144     Document Type: Conference Paper
Times cited : (14)

References (22)
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    • Döring, T.1    Beckhaus, S.2
  • 7
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    • Fishkin, K.P.1
  • 11
    • 34748872567 scopus 로고    scopus 로고
    • Reactivision: A computer-vision framework for table-based tangible interaction
    • M. Kaltenbrunner and R. Bencina. reacTIVision: a computer-vision framework for table-based tangible interaction. In Proc. of TEI, 2007.
    • (2007) Proc. of TEI
    • Kaltenbrunner, M.1    Bencina, R.2
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    • Kirk, D.S.1    Banks, R.2
  • 14
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    • Books with voices: Paper transcripts as a physical interface to oral histories
    • S. R. Klemmer, J. Graham, G. J. Wolff, and J. A. Landay. Books with voices: paper transcripts as a physical interface to oral histories. In Proc. of CHI, 2003.
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    • Klemmer, S.R.1    Graham, J.2    Wolff, G.J.3    Landay, J.A.4
  • 15
    • 0012995901 scopus 로고    scopus 로고
    • Designing interactive paper: Lessons from three augmented reality projects
    • W. E. Mackay and A. Fayard. Designing interactive paper: lessons from three augmented reality projects. In Proc. of IWAR'98, 1999.
    • (1999) Proc. of IWAR'98
    • MacKay, W.E.1    Fayard, A.2
  • 16
    • 78751685964 scopus 로고    scopus 로고
    • A death in the family: Opportunities for designing technologies for the bereaved
    • M. Massimi and R. M. Baecker. A death in the family: Opportunities for designing technologies for the bereaved. In Proc. of CHI, 2010.
    • (2010) Proc. of CHI
    • Massimi, M.1    Baecker, R.M.2
  • 17
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    • Understanding why we preserve some things and discard others in the context of interaction design
    • W. Odom, J. Pierce, E. Stolterman, and E. Blevis. Understanding why we preserve some things and discard others in the context of interaction design. In Proc. of CHI, 2009.
    • (2009) Proc. of CHI
    • Odom, W.1    Pierce, J.2    Stolterman, E.3    Blevis, E.4
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.