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Volumn , Issue , 2009, Pages

Exploring aesthetic ideals of gameplay

Author keywords

Aesthetics; Gameplay

Indexed keywords

AESTHETICS; GAMEPLAY;

EID: 84858985823     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (8)

References (33)
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    • Hearts, clubs, diamonds, spades: Players who suit muds
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    • Bartle, R. (2006) Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs. In Salen, K. & Zimmerman, E. (eds.) The Game Design Reader: a Rules of Play Anthology, pp. 754-787. MIT Press, 2006.
    • (2006) The Game Design Reader: A Rules of Play Anthology , pp. 754-787
    • Bartle, R.1
  • 4
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    • Games, Gamers, & Gaming-Understanding Game Research
    • 7-9 October
    • Björk, S. (2008). Games, Gamers, & Gaming-Understanding Game Research. Proceedings of MindTrek 2008, 7-9 October 2008.
    • (2008) Proceedings of MindTrek 2008
    • Björk, S.1
  • 5
    • 84873372327 scopus 로고    scopus 로고
    • www.boardgamegeek.com
  • 10
    • 70450206549 scopus 로고    scopus 로고
    • Little jesuses & fuck-off robots: Aesthetics, cybernetics, and not being very good at lego star wars
    • Swalwell, M. & Wilson, J. (eds.) (forthcoming February
    • Giddings, S. & Kennedy, H. (2008). Little Jesuses & Fuck-Off Robots: aesthetics, cybernetics, and not being very good at Lego Star Wars. In Swalwell, M. & Wilson, J. (eds.) The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics (forthcoming February 2008).
    • (2008) The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics
    • Giddings, S.1    Kennedy, H.2
  • 11
    • 0004349363 scopus 로고
    • The Penguin Press, New York, 1972
    • Goffman, E. (1972). Fun in Games. The Penguin Press, New York, 1972 (1961).
    • (1961) Fun in Games
    • Goffman, E.1
  • 14
    • 79952329233 scopus 로고    scopus 로고
    • Fernandez A., Leino O. and Wirman H. (eds.), University of Lapland Press, 2008
    • Holopainen, J. (2008) Play, Games, and Fun. In Extending Experiences, Fernandez A., Leino O. and Wirman H. (eds.), University of Lapland Press, 2008.
    • (2008) Play, Games, and Fun. in Extending Experiences
    • Holopainen, J.1
  • 17
    • 70350052621 scopus 로고    scopus 로고
    • Ph.D. Thesis, Department of Literature and the Arts, Tampere University
    • Järvinen, Aki. (2008). Games without Frontiers. Ph.D. Thesis, Department of Literature and the Arts, Tampere University.
    • (2008) Games Without Frontiers
    • Järvinen, A.1
  • 21
    • 72149085054 scopus 로고    scopus 로고
    • Tools for creating dramatic game dynamics
    • Salen, K. & Zimmerman, E. (eds.) , MIT Press
    • LeBlanc, M. (2006). Tools for Creating Dramatic Game Dynamics. In Salen, K. & Zimmerman, E. (eds.) The Game Design Reader: a Rules of Play Anthology, pp. 438-459, MIT Press, 2006.
    • (2006) The Game Design Reader: A Rules of Play Anthology , pp. 438-459
    • Leblanc, M.1
  • 22
    • 84873401886 scopus 로고    scopus 로고
    • What does it mean to understand gameplay?
    • 28-30 November 2007, Aalborg University Esbjerg, Denmark
    • Lindley C. A., Nacke, L. & Sennersten C. (2007) What does it mean to understand gameplay? LEDA 2007, 28-30 November 2007, Aalborg University Esbjerg, Denmark.
    • (2007) LEDA 2007
    • Lindley, C.A.1    Nacke, L.2    Sennersten, C.3
  • 29
    • 84873384266 scopus 로고
    • An Essay in Aesthetics. (Melbourne International Philosophy Series), Martnus Nijhoff /Polish Scientific Publishers, Warszawa
    • Tatarkiewicz, W. (1980) A History of Six Ideas. An Essay in Aesthetics. (Melbourne International Philosophy Series), Martnus Nijhoff /Polish Scientific Publishers, Warszawa.
    • (1980) A History of Six Ideas
    • Tatarkiewicz, W.1
  • 31
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    • Raster Förlag, Stockholm
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    • Vihma, S.1
  • 33
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    • The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments
    • Yee, N. (2006). The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments. PRESENCE: Teleoperators and Virtual Environments, 15, 309-329.
    • (2006) PRESENCE: Teleoperators and Virtual Environments , vol.15 , pp. 309-309
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.