-
1
-
-
66149147309
-
Hearts, clubs, diamonds, spades: Players who suit muds
-
Salen, K. & Zimmerman, E. (eds.) MIT Press
-
Bartle, R. (2006) Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs. In Salen, K. & Zimmerman, E. (eds.) The Game Design Reader: a Rules of Play Anthology, pp. 754-787. MIT Press, 2006.
-
(2006)
The Game Design Reader: A Rules of Play Anthology
, pp. 754-787
-
-
Bartle, R.1
-
2
-
-
79952326926
-
Beings in the game-world: Characters, avatars, and players
-
Melbourne, Australia
-
Bayliss, P. (2007). Beings in the Game-world: Characters, Avatars, and Players. Proceedings of the 4th Australasian conference on Interactive entertainment, Melbourne, Australia, 2007.
-
(2007)
Proceedings of the 4th Australasian Conference on Interactive Entertainment
-
-
Bayliss, P.1
-
4
-
-
84873329674
-
Games, Gamers, & Gaming-Understanding Game Research
-
7-9 October
-
Björk, S. (2008). Games, Gamers, & Gaming-Understanding Game Research. Proceedings of MindTrek 2008, 7-9 October 2008.
-
(2008)
Proceedings of MindTrek 2008
-
-
Björk, S.1
-
5
-
-
84873372327
-
-
www.boardgamegeek.com
-
-
-
-
10
-
-
70450206549
-
Little jesuses & fuck-off robots: Aesthetics, cybernetics, and not being very good at lego star wars
-
Swalwell, M. & Wilson, J. (eds.) (forthcoming February
-
Giddings, S. & Kennedy, H. (2008). Little Jesuses & Fuck-Off Robots: aesthetics, cybernetics, and not being very good at Lego Star Wars. In Swalwell, M. & Wilson, J. (eds.) The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics (forthcoming February 2008).
-
(2008)
The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics
-
-
Giddings, S.1
Kennedy, H.2
-
11
-
-
0004349363
-
-
The Penguin Press, New York, 1972
-
Goffman, E. (1972). Fun in Games. The Penguin Press, New York, 1972 (1961).
-
(1961)
Fun in Games
-
-
Goffman, E.1
-
14
-
-
79952329233
-
-
Fernandez A., Leino O. and Wirman H. (eds.), University of Lapland Press, 2008
-
Holopainen, J. (2008) Play, Games, and Fun. In Extending Experiences, Fernandez A., Leino O. and Wirman H. (eds.), University of Lapland Press, 2008.
-
(2008)
Play, Games, and Fun. in Extending Experiences
-
-
Holopainen, J.1
-
17
-
-
70350052621
-
-
Ph.D. Thesis, Department of Literature and the Arts, Tampere University
-
Järvinen, Aki. (2008). Games without Frontiers. Ph.D. Thesis, Department of Literature and the Arts, Tampere University.
-
(2008)
Games Without Frontiers
-
-
Järvinen, A.1
-
21
-
-
72149085054
-
Tools for creating dramatic game dynamics
-
Salen, K. & Zimmerman, E. (eds.) , MIT Press
-
LeBlanc, M. (2006). Tools for Creating Dramatic Game Dynamics. In Salen, K. & Zimmerman, E. (eds.) The Game Design Reader: a Rules of Play Anthology, pp. 438-459, MIT Press, 2006.
-
(2006)
The Game Design Reader: A Rules of Play Anthology
, pp. 438-459
-
-
Leblanc, M.1
-
22
-
-
84873401886
-
What does it mean to understand gameplay?
-
28-30 November 2007, Aalborg University Esbjerg, Denmark
-
Lindley C. A., Nacke, L. & Sennersten C. (2007) What does it mean to understand gameplay? LEDA 2007, 28-30 November 2007, Aalborg University Esbjerg, Denmark.
-
(2007)
LEDA 2007
-
-
Lindley, C.A.1
Nacke, L.2
Sennersten, C.3
-
24
-
-
85042688456
-
-
CMP Books
-
Fullerton, T., Swain, C. & Hoffman, S. (2004). Game Design Workshop: Designing, Prototyping, and Playtesting Games. CMP Books.
-
(2004)
Game Design Workshop: Designing, Prototyping, and Playtesting Games
-
-
Fullerton, T.1
Swain, C.2
Hoffman, S.3
-
29
-
-
84873384266
-
-
An Essay in Aesthetics. (Melbourne International Philosophy Series), Martnus Nijhoff /Polish Scientific Publishers, Warszawa
-
Tatarkiewicz, W. (1980) A History of Six Ideas. An Essay in Aesthetics. (Melbourne International Philosophy Series), Martnus Nijhoff /Polish Scientific Publishers, Warszawa.
-
(1980)
A History of Six Ideas
-
-
Tatarkiewicz, W.1
-
30
-
-
70049091044
-
-
NordiChi 2008, October 20-22, 2008
-
Taylor, A.S., Wyche, S.P. & Kaye, J. (2008). Pottering by design. NordiChi 2008, October 20-22, 2008, pp. 363-372.
-
(2008)
Pottering by Design
, pp. 363-372
-
-
Taylor, A.S.1
Wyche, S.P.2
Kaye, J.3
-
31
-
-
84873364473
-
-
Raster Förlag, Stockholm
-
Vihma, S. (2003) Designhistoria, Raster Förlag, Stockholm.
-
(2003)
Designhistoria
-
-
Vihma, S.1
-
33
-
-
33745434436
-
The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments
-
Yee, N. (2006). The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments. PRESENCE: Teleoperators and Virtual Environments, 15, 309-329.
-
(2006)
PRESENCE: Teleoperators and Virtual Environments
, vol.15
, pp. 309-309
-
-
Yee, N.1
|