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Volumn , Issue , 2006, Pages 25-32

Making grass and fur move

Author keywords

Computer graphics; Mass spring systems; Physically based simulation; Real time animation

Indexed keywords

MASS SPRING SYSTEMS; MASS-SPRING; PHYSICAL LAWS; PHYSICALLY-BASED SIMULATION; PRE-PROCESSING STEP; REAL TIME SIMULATIONS; REAL-TIME ANIMATIONS; RUNTIMES; SHELL LAYERS; VOLUMETRIC DATA;

EID: 84857971382     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (8)

References (29)
  • 1
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    • Anjyo, K.1    Usami, Y.2    Kurihara, T.3
  • 2
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    • D. C. Banks. Illumination in diverse codimensions. In SIGGRAPH '94, pages 327-334, 1994.
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    • Banks, D.C.1
  • 8
    • 0002430322 scopus 로고    scopus 로고
    • Interactive animation of structured deformable objects
    • June
    • M. Desbrun, P. Schröder, and A. Barr. Interactive animation of structured deformable objects. In Graphics Interface, pages 1-8, June 1999.
    • (1999) Graphics Interface , pp. 1-8
    • Desbrun, M.1    Schröder, P.2    Barr, A.3
  • 11
    • 0141496078 scopus 로고    scopus 로고
    • Combining deformable and rigid body mechanics simulation
    • February
    • J. Jansson and J. Vergeest. Combining deformable and rigid body mechanics simulation. The Visual Computer, pages 280-289, February 2003.
    • (2003) The Visual Computer , pp. 280-289
    • Jansson, J.1    Vergeest, J.2
  • 14
    • 84861078442 scopus 로고    scopus 로고
    • T. Kano. Dynamic fur demo. ATI Developer: Source Code http://www.ati.com/developer/indexsc.html.
    • Dynamic fur Demo
    • Kano, T.1
  • 15
    • 0343897827 scopus 로고    scopus 로고
    • Endoscopic surgery training using virtual reality and deformable tissue simulation
    • U. G. Kühnapfel, H. K. Çakmak, and H. Maaß. Endoscopic surgery training using virtual reality and deformable tissue simulation. Computers & Graphics, 24(5):671-682, 2000.
    • (2000) Computers & Graphics , vol.24 , Issue.5 , pp. 671-682
    • Kühnapfel, U.G.1    Çakmak, H.K.2    Maaß, H.3
  • 20
    • 0002931081 scopus 로고    scopus 로고
    • Interactive volumetric textures
    • Eurographics, Springer Wein, July
    • A. Meyer and F. Neyret. Interactive volumetric textures. In Eurographics Rendering Workshop 1998, pages 157-168. Eurographics, Springer Wein, July 1998.
    • (1998) Eurographics Rendering Workshop 1998 , pp. 157-168
    • Meyer, A.1    Neyret, F.2
  • 24
    • 0022095591 scopus 로고
    • Approximate and probabilistic algorithms for shading and rendering structured particle systems
    • W. T. Reeves and R. Blau. Approximate and probabilistic algorithms for shading and rendering structured particle systems. SIGGRAPH '85 Comput. Graph., 19(3):313-322, 1985.
    • (1985) SIGGRAPH '85 Comput. Graph. , vol.19 , Issue.3 , pp. 313-322
    • Reeves, W.T.1    Blau, R.2
  • 26
    • 84861079717 scopus 로고    scopus 로고
    • Bachelor thesis, The University of Sheffield
    • G. Sheppard. Real-time rendering of fur. Bachelor thesis, The University of Sheffield, 2004.
    • (2004) Real-time Rendering of fur
    • Sheppard, G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.