메뉴 건너뛰기




Volumn 63, Issue 6, 2010, Pages 19-24

Teaching 21st-Century Art Education in a Virtual Age: Art Café @ Second Life

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84857359486     PISSN: 00043125     EISSN: 23255161     Source Type: Journal    
DOI: 10.1080/00043125.2010.11519098     Document Type: Article
Times cited : (19)

References (14)
  • 1
    • 8744251268 scopus 로고    scopus 로고
    • Fostering social agency in multimedia learning: Examining the impact of an animated agent’s voice
    • Atkinson, R. K., Mayer, R. E., & Merrill, M. M., (2005). Fostering social agency in multimedia learning: Examining the impact of an animated agent’s voice. Contemporary Educational Psychology, 30(1), 117–139.
    • (2005) Contemporary Educational Psychology , vol.30 , Issue.1 , pp. 117-139
    • Atkinson, R.K.1    Mayer, R.E.2    Merrill, M.M.3
  • 2
    • 77956979840 scopus 로고    scopus 로고
    • Learning in a different life: Pre-service education students using an online virtual world
    • Campbell, C., (2009). Learning in a different life: Pre-service education students using an online virtual world. Journal of Virtual Worlds Research, 2(1).
    • (2009) Journal of Virtual Worlds Research , vol.2 , Issue.1
    • Campbell, C.1
  • 3
    • 80051864671 scopus 로고    scopus 로고
    • Virtual worlds as educational experience: Living and learning in interesting times
    • Carpenter, B. S., (2009). Virtual worlds as educational experience: Living and learning in interesting times. Journal of Virtual Worlds Research, 2(1).
    • (2009) Journal of Virtual Worlds Research , vol.2 , Issue.1
    • Carpenter, B.S.1
  • 4
    • 33745218483 scopus 로고    scopus 로고
    • Three-dimensional virtual worlds and distance learning: Two case studies of active worlds as a medium for distance education
    • Dickey, M. D., (2005). Three-dimensional virtual worlds and distance learning: Two case studies of active worlds as a medium for distance education. British Journal of Educational Technology, 36(3), 439–451.
    • (2005) British Journal of Educational Technology , vol.36 , Issue.3 , pp. 439-451
    • Dickey, M.D.1
  • 6
    • 84949473942 scopus 로고    scopus 로고
    • Beyond the game: Quest atlantis as an online learning experience for gifted elementary students
    • Gerstein, J., (2009). Beyond the game: Quest atlantis as an online learning experience for gifted elementary students. Journal of Virtual Worlds Research, 2(1), 4–18.
    • (2009) Journal of Virtual Worlds Research , vol.2 , Issue.1 , pp. 4-18
    • Gerstein, J.1
  • 7
    • 78049503536 scopus 로고    scopus 로고
    • An ecology of embodied interaction: Pedagogy and homo virtualis
    • Jarmon, L., (2009). An ecology of embodied interaction: Pedagogy and homo virtualis. Journal of Virtual Worlds Research, 2(1).
    • (2009) Journal of Virtual Worlds Research , vol.2 , Issue.1
    • Jarmon, L.1
  • 8
    • 77951725026 scopus 로고    scopus 로고
    • On the dark side: Gothic play and performance in a virtual world
    • Johnson, M., & Sihvonen, T., (2009). On the dark side: Gothic play and performance in a virtual world. Journal of Virtual Worlds Research, 1(3).
    • (2009) Journal of Virtual Worlds Research , vol.1 , Issue.3
    • Johnson, M.1    Sihvonen, T.2
  • 9
    • 68249134412 scopus 로고    scopus 로고
    • Avatars, second life, and new media art: The challenge of contemporary art education
    • Liao, C. L., (2008). Avatars, second life, and new media art: The challenge of contemporary art education. Art Education, 61(2), 87–91.
    • (2008) Art Education , vol.61 , Issue.2 , pp. 87-91
    • Liao, C.L.1
  • 10
    • 77952470959 scopus 로고    scopus 로고
    • The six learnings of second life: A framework for designing curricular interventions in-world
    • Lim, K., (2009). The six learnings of second life: A framework for designing curricular interventions in-world. Journal of Virtual Worlds Research, 2(1).
    • (2009) Journal of Virtual Worlds Research , vol.2 , Issue.1
    • Lim, K.1
  • 11
    • 84887502612 scopus 로고    scopus 로고
    • Art cafe: A 3d virtual learning environment for art education
    • Lu, L. F., (2008). Art cafe: A 3d virtual learning environment for art education. Art Education, 61(6), 48–53.
    • (2008) Art Education , vol.61 , Issue.6 , pp. 48-53
    • Lu, L.F.1
  • 13
    • 79958238813 scopus 로고    scopus 로고
    • Can we move beyond visual metaphors? Virtual world provocations and second life
    • Taylor, P. G., (2009). Can we move beyond visual metaphors? Virtual world provocations and second life. Journal of Virtual Worlds Research, 2(1).
    • (2009) Journal of Virtual Worlds Research , vol.2 , Issue.1
    • Taylor, P.G.1
  • 14
    • 77957713307 scopus 로고    scopus 로고
    • The “new” virtual consumer: Exploring the experiences of new users
    • Wetsch, L. R., (2008). The “new” virtual consumer: Exploring the experiences of new users. Journal of Virtual Worlds Research, 1(2).
    • (2008) Journal of Virtual Worlds Research , vol.1 , Issue.2
    • Wetsch, L.R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.