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Volumn , Issue , 2011, Pages 349-353

Gamification towards sustainable mobile application

Author keywords

game; interactive mobile application; point based location technique

Indexed keywords

BASIC FUNCTIONS; CHECK-IN; GAME; LOCATION-BASED APPLICATIONS; MOBILE APPLICATIONS; NEW STRATEGY; POINT-BASED;

EID: 84857311365     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/MySEC.2011.6140696     Document Type: Conference Paper
Times cited : (69)

References (25)
  • 6
    • 84857312489 scopus 로고    scopus 로고
    • foursquare
    • foursquare (2011), "About foursquare".
    • (2011) About Foursquare
  • 8
    • 84857341859 scopus 로고    scopus 로고
    • Gamification Research Network
    • Gamification Research Network (2011), "CHI 2011 Workshop".
    • (2011) CHI 2011 Workshop
  • 13
    • 84857341858 scopus 로고    scopus 로고
    • Badges in Social Media: A Social Psychological Perspective
    • Judd, A. & Elizabeth, F. C.2011;"Badges in Social Media: A Social Psychological Perspective", CHI 2011 Workshop.
    • (2011) CHI 2011 Workshop
    • Judd, A.1    Elizabeth, F.C.2
  • 15
    • 79955709388 scopus 로고    scopus 로고
    • Bridging the Gaps between HCI and Social Media
    • McCarthy, J. 2011, "Bridging the Gaps between HCI and Social Media", Interactions, vol. 18, no. 2, pp. 15-18.
    • (2011) Interactions , vol.18 , Issue.2 , pp. 15-18
    • McCarthy, J.1
  • 25
    • 24044456705 scopus 로고    scopus 로고
    • Customer-centered design for mobile applications
    • Karen, H., (2005), "Customer-centered design for mobile applications", Personal and Ubiquitous Computing, vol., 9 no.,4, pp.227-237.
    • (2005) Personal and Ubiquitous Computing , vol.9 , Issue.4 , pp. 227-237
    • Karen, H.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.