-
1
-
-
51849134017
-
Defining grief play in MMORPGs: Player and developer perceptions
-
Foo, C Y & Koivisto, E M I 2004, 'Defining grief play in MMORPGs: player and developer perceptions', in SIGCHI International Conference on Advances in computer entertainment technology, Singapore, pp. 245-250.
-
(2004)
SIGCHI International Conference on Advances in Computer Entertainment Technology, Singapore
, pp. 245-250
-
-
Foo, C.Y.1
Koivisto, E.M.I.2
-
2
-
-
79951530667
-
Grief player motivations
-
Retrieved March 10, 2008, from
-
Foo, C Y & Koivisto, E M I 2004, 'Grief player motivations', in Other Players Conference, Copenhagen. Retrieved March 10, 2008, from http://www.tu-chemnitz.de/phil/medkom/mn/spive/index.php?option= com-docman&task=doc-download&gid=25
-
(2004)
Other Players Conference, Copenhagen
-
-
Foo, C.Y.1
Koivisto, E.M.I.2
-
3
-
-
84873395687
-
The 'white-eyed' player culture: Grief play and construction of deviance in MMORPGs
-
Retrieved March 10, 2008, from
-
Lin, H & Sun, C-T 2005, 'The 'white-eyed' player culture: grief play and construction of deviance in MMORPGs', in DiGRA 2005 Conference, Vancouver, British Columbia. Retrieved March 10, 2008, from http://www.digra.org/dl/db/ 06278.21161.pdf
-
(2005)
DiGRA 2005 Conference, Vancouver, British Columbia
-
-
Lin, H.1
Sun, C.-T.2
-
5
-
-
0008917059
-
Hearts, clubs, diamonds, spades: Players who suit MUDs
-
Retrieved March 10, 2008, from
-
Bartle, R 1996, 'Hearts, clubs, diamonds, spades: players who suit MUDs', Journal of MUD Research, vol. 1, no. 1. Retrieved March 10, 2008, from http://www.mud.co.uk/richard/hcds.htm
-
(1996)
Journal of MUD Research
, vol.1
, Issue.1
-
-
Bartle, R.1
-
6
-
-
21744451841
-
The problems with interviews
-
DOI 10.1177/1049732304273903
-
Nunkoosing, K 2005, 'The problems with interviews', Qualitative Health Research, vol. 15, no. 5, pp. 698-706. (Pubitemid 41358780)
-
(2005)
Qualitative Health Research
, vol.15
, Issue.5
, pp. 698-706
-
-
Nunkoosing, K.1
-
8
-
-
84873382921
-
/hide: The aesthetics of group and solo play
-
Retrieved March 10, 2008, from
-
Myers, D 2005, '/hide: The aesthetics of group and solo play', in DiGRA 2005 Conference, Vancouver, British Columbia. Retrieved March 10, 2008, from http://www.digra.org/dl/db/06276.04321.pdf
-
(2005)
DiGRA 2005 Conference, Vancouver, British Columbia
-
-
Myers, D.1
-
9
-
-
84873393765
-
MMORPG's in the college classroom
-
Retrieved March 10, 2008, from
-
Delwiche, A 2003, 'MMORPG's in the college classroom', in The State of Play: Law, Games, and Virtual Worlds, New York City. Retrieved March 10, 2008, from http://www.nyls.edu/docs/delwiche.pdf
-
(2003)
The State of Play: Law, Games, and Virtual Worlds, New York City
-
-
Delwiche, A.1
-
10
-
-
0037587613
-
Finding others online: Reputation systems for social online spaces
-
Jensen, C, Davis, J & Farnham, S 2002, 'Finding others online: reputation systems for social online spaces', in Conference on Human Factors in Computing Systems, Minneapolis, Minnesota.
-
(2002)
Conference on Human Factors in Computing Systems, Minneapolis, Minnesota
-
-
Jensen, C.1
Davis, J.2
Farnham, S.3
-
11
-
-
84857086268
-
Social game systems: Cultivating player socialization and providing alternate routes to game rewards
-
T Alexander (ed), Charles River Media, Hingham, Massachusetts
-
Pizer, P 2003, 'Social game systems: cultivating player socialization and providing alternate routes to game rewards', in T Alexander (ed), Massively multiplayer game development, Charles River Media, Hingham, Massachusetts, pp. 427-441.
-
(2003)
Massively Multiplayer Game Development
, pp. 427-441
-
-
Pizer, P.1
-
12
-
-
0040756284
-
Problems of conflict management in virtual communities
-
M A Smith & P Kollock (eds), Routledge, London
-
Smith, A D 1999, 'Problems of conflict management in virtual communities', in M A Smith & P Kollock (eds), Communities in cyberspace, Routledge, London, pp. 134-166.
-
(1999)
Communities in Cyberspace
, pp. 134-166
-
-
Smith, A.D.1
-
13
-
-
84857079721
-
Killers have more fun'
-
May 1998. Retrieved March 10, 2008, from
-
Kim, A J 1998, 'Killers have more fun', in Wired News, May 1998. Retrieved March 10, 2008, from http://www.wired.com/wired/archive/6.05/ultima- pr.html
-
(1998)
Wired News
-
-
Kim, A.J.1
-
15
-
-
0012755269
-
Pimps and dragons: How an online world survived a social breakdown
-
May 28
-
Kolbert, E 2001, 'Pimps and dragons: how an online world survived a social breakdown', in The New Yorker, May 28.
-
(2001)
The New Yorker
-
-
Kolbert, E.1
-
16
-
-
27744544851
-
A survey method for assessing perceptions of a game: The consumer playtest in game design'
-
Retrieved March 10, 2008 from
-
Davis, J P, Steury, K & Pagulayan, R 2005, 'A survey method for assessing perceptions of a game: the consumer playtest in game design', Game Studies, vol. 5, no. 1. Retrieved March 10, 2008 from http://gamestudies.org/ 0501/davis-steury-pagulayan/
-
(2005)
Game Studies
, vol.5
, Issue.1
-
-
Davis, J.P.1
Steury, K.2
Pagulayan, R.3
-
17
-
-
10244267153
-
-
New Riders, Indianapolis, Indiana
-
Mulligan, J & Patrovsky, B 2003, Developing online games: an insider's guide, New Riders, Indianapolis, Indiana.
-
(2003)
Developing Online Games: An Insider's Guide
-
-
Mulligan, J.1
Patrovsky, B.2
-
18
-
-
77749340564
-
Redefining grief play
-
Retrieved March 10, 2008, from
-
Foo, C Y 2004, 'Redefining grief play', in Other Players Conference, Copenhagen. Retrieved March 10, 2008, from http://www.tuchemnitz.de/phil/medkom/ mn/spive/index.php?option=com-docman&task=doc-download&gid=18
-
(2004)
Other Players Conference, Copenhagen
-
-
Foo, C.Y.1
-
19
-
-
84857081765
-
-
Salon.com, July 9 2002. Retrieved March 18, 2008, from
-
Au, W J 2002, 'Showdown in cyberspace: Star Wars vs. The Sims', Salon.com, July 9 2002. Retrieved March 18, 2008, from http://www.salon.com/ tech/feature/2002/07/09/mmorpg/
-
(2002)
Showdown in Cyberspace: Star Wars Vs. The Sims
-
-
Au, W.J.1
-
20
-
-
27544454846
-
Men are from Quake, women are from Ultima
-
Jan 11
-
Laber, E 2001, 'Men are from Quake, women are from Ultima', in The New York Times, Jan 11.
-
(2001)
The New York Times
-
-
Laber, E.1
-
21
-
-
84857075412
-
Games for girls going...going...gone?'
-
Farmer, M 2001, 'Games for girls going...going...gone?' Game Developer, vol. 8, no. 7, pp. 64-65.
-
(2001)
Game Developer
, vol.8
, Issue.7
, pp. 64-65
-
-
Farmer, M.1
|