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Volumn , Issue , 2011, Pages 581-584

A System to measure, control and minimize end-to-end head tracking latency in immersive simulations

Author keywords

Latency measurement; Minimization; Tracking

Indexed keywords

GUIDE SYSTEM; HEAD TRACKING; IMMERSIVE; PREDICTIVE COMPENSATION; SHAFT ENCODERS; SIMULATION SYSTEMS; SYSTEM LATENCY; USER PERCEPTIONS; VIRTUAL ENVIRONMENTS;

EID: 84856446515     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2087756.2087869     Document Type: Conference Paper
Times cited : (25)

References (20)
  • 6
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    • Large amplitude three-dimensional tracking in augmented environments: A human performance trade-off between system latency and update rate
    • ELLIS S.R., WOLFRAM A., ADELSTEIN B.D. 2002. Large amplitude three-dimensional tracking in augmented environments: a human performance trade-off between system latency and update rate. 46th Annual Meeting Human Factors and Ergonomics Society.
    • (2002) 46th Annual Meeting Human Factors and Ergonomics Society
    • Ellis, S.R.1    Wolfram, A.2    Adelstein, B.D.3
  • 7
    • 0036086123 scopus 로고    scopus 로고
    • A recurrent neural network approach to virtual environment latency reduction
    • Honolulu, HI
    • GARRET A., AGUILAR M., BARNIV Y. 2002. A recurrent neural network approach to virtual environment latency reduction. IJCNN, Honolulu, HI.
    • (2002) IJCNN
    • Garret, A.1    Aguilar, M.2    Barniv, Y.3
  • 8
    • 58149414134 scopus 로고
    • Adaptation to displaced and delayed visual feedback from the hand
    • HELD R., EFSTATHIOU A., GREENE M. 1966. Adaptation to displaced and delayed visual feedback from the hand. Journal of Experimental Psychology 72, 6, 887-891.
    • (1966) Journal of Experimental Psychology , vol.72 , Issue.6 , pp. 887-891
    • Held, R.1    Efstathiou, A.2    Greene, M.3
  • 13
    • 85121160150 scopus 로고    scopus 로고
    • Cognitive transfer of training from immersive virtual environments to reality
    • ACM Press
    • MANIA K., BADARIAH S., COXON M. 2010. Cognitive transfer of training from immersive virtual environments to reality. ACM Transactions on Applied Perception 7, 2, 9:1-9:14, ACM Press.
    • (2010) ACM Transactions on Applied Perception , vol.7 , Issue.2 , pp. 91-914
    • Mania, K.1    Badariah, S.2    Coxon, M.3
  • 16
    • 84856490428 scopus 로고    scopus 로고
    • A simple method for estimating the latency of interactive, real-time graphics simulations
    • STEED A. 2008. A simple method for estimating the latency of interactive, real-time graphics simulations. ACM VRST '08.
    • (2008) ACM VRST '08
    • Steed, A.1
  • 18
    • 84856505588 scopus 로고    scopus 로고
    • USERPORT. http://hem.passagen.se/tomasf/UserPort/
    • USERPORT
  • 20
    • 84856419550 scopus 로고    scopus 로고
    • XVR 2008. VR Media, http://www.vrmedia.it
    • XVR 2008


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.