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Volumn , Issue , 2011, Pages

Anim-Actor: Understanding interaction with digital puppetry using low-cost motion capture

Author keywords

Digital puppeteer; Digital puppetry; Motion capture; Performance animation; Real time animation; Virtual marionette

Indexed keywords

DIGITAL PUPPETEER; DIGITAL PUPPETRY; MOTION CAPTURE; REAL-TIME ANIMATIONS; VIRTUAL MARIONETTES;

EID: 84855388677     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2071423.2071505     Document Type: Conference Paper
Times cited : (6)

References (5)
  • 1
    • 23944464442 scopus 로고    scopus 로고
    • Virtual marionettes: A system and paradigm for real-time 3D animation
    • DOI 10.1007/s00371-005-0297-z
    • Bar-Lev, A., Bruckstein, A., Elber, G.: Virtual marionettes: a system and paradigm for real-time 3D animation. The Visual Computer, Vol. 21, pp. 488-501 (2005) (Pubitemid 41202936)
    • (2005) Visual Computer , vol.21 , Issue.7 , pp. 488-501
    • Bar-Lev, A.1    Bruckstein, A.M.2    Elber, G.3
  • 2
    • 84855367964 scopus 로고    scopus 로고
    • Master Thesis in Multimedia Communication Technologies, Engineering Faculty of the University of Porto (FEUP), Porto, Portugal
    • Leite, L.: Marionetas Virtuais - Animação interactiva em tempo real, Master Thesis in Multimedia Communication Technologies, Engineering Faculty of the University of Porto (FEUP), Porto, Portugal (2006)
    • (2006) Marionetas Virtuais - Animação Interactiva em Tempo Real
    • Leite, L.1
  • 4
    • 84455185164 scopus 로고    scopus 로고
    • Implementing as-rigid-as-possible shape manipulation and surface flattening
    • A.K.Peters
    • Takeo, I., Yuki, I.: Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening. Journal of Graphics, GPU, and Game Tools, A.K.Peters, Volume 14, Number 1, pp. 17-30 (2009)
    • (2009) Journal of Graphics, GPU, and Game Tools , vol.14 , Issue.1 , pp. 17-30
    • Takeo, I.1    Yuki, I.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.