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Volumn 114 LNEE, Issue , 2012, Pages 259-267

An efficient access control scheme for online gaming server

Author keywords

Gaming server; Object polling; Session

Indexed keywords

ACCESS CONTROL SCHEMES; ALLOCATION METHODS; DYNAMIC METHOD; ENTERTAINMENT SERVICES; MASSIVELY MULTI-PLAYER ONLINE GAMES; MEMORY FRAGMENTATION; OBJECT POLLING; ON-LINE GAMING; PERFORMANCE ANALYSIS; POLLING SCHEMES; SESSION;

EID: 84255199202     PISSN: 18761100     EISSN: 18761119     Source Type: Book Series    
DOI: 10.1007/978-94-007-2792-2_25     Document Type: Conference Paper
Times cited : (4)

References (8)
  • 2
    • 84255174863 scopus 로고    scopus 로고
    • An efficient message management scheme in game engine
    • Lee S-W, Kim H-Y (2008) An efficient message management scheme in game engine. J Korea Game Society 8(2)
    • (2008) J Korea Game Society , vol.8 , Issue.2
    • Lee, S.-W.1    Kim, H.-Y.2
  • 7
    • 84255210879 scopus 로고    scopus 로고
    • Design and implementation based on load uniformity between game server
    • Nam-Hyoung, Moon H-J, Lee S-H (2007) Design and implementation based on load uniformity between game server. J Korea Inform Commun Soc Vol. 32(3)
    • (2007) J Korea Inform Commun Soc , vol.32 , Issue.3
    • Nam-Hyoung, N.-H.1    Moon, H.-J.2    Lee, S.-H.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.