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Volumn , Issue , 2011, Pages 131-132

Gaming over COPSS: A content centric communication infrastructure for gaming applications

Author keywords

[No Author keywords available]

Indexed keywords

COMMUNICATION INFRASTRUCTURE; CONTENT CENTRIC; DEDICATED SERVERS; GLOBAL MAP; INTERACTIVITY; LOW LATENCY; MASSIVELY MULTIPLAYER; MMORPGS; NETWORK LATENCIES; ROLE-PLAYING GAME; SECOND LIFE; SERVER-BASED;

EID: 84055189296     PISSN: 10921648     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICNP.2011.6089039     Document Type: Conference Paper
Times cited : (1)

References (5)
  • 1
    • 76749083002 scopus 로고    scopus 로고
    • Networking named content
    • V. Jacobson et al., "Networking named content," in CoNEXT, 2009.
    • (2009) CoNEXT
    • Jacobson, V.1
  • 3
    • 77954701181 scopus 로고    scopus 로고
    • Xtreenet: Scalable overlay networks for xml content dissemination and querying
    • W. Fenner et al., "Xtreenet: Scalable overlay networks for xml content dissemination and querying," in WCW, 2005.
    • (2005) WCW
    • Fenner, W.1
  • 4
    • 81255150501 scopus 로고    scopus 로고
    • Copss: An efficient content oriented publish/subscribe system
    • J. Chen et al., "Copss: An efficient content oriented publish/subscribe system," in ANCS, 2011.
    • (2011) ANCS
    • Chen, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.