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Volumn , Issue , 2010, Pages 325-329

500 Gamers' access

Author keywords

Accessibility; Disabilities; Disabled; Game; Interaction; Interface; Multimodal; Non disabled; Sample

Indexed keywords

INTERFACES (MATERIALS); SAMPLING; SURVEYS;

EID: 82855170915     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.5176/978-981-08-5480-5_033     Document Type: Conference Paper
Times cited : (1)

References (5)
  • 1
    • 82855170130 scopus 로고    scopus 로고
    • cited 2010; Available from
    • Ellis, B. Accessible Gaming in 1981. 2008 [cited 2010; Available from: http://gameaccessibility.blogspot.com/2008/03/accessible-gaming-in-1981.html.
    • (2008) Accessible Gaming in 1981
    • Ellis, B.1
  • 5
    • 82855173903 scopus 로고    scopus 로고
    • Department of Computer and Systems Sciences, DSV. Stockholm university
    • Westin, T., Game accessibility implementation model (GAIM), in Department of Computer and Systems Sciences, DSV. 2009, Stockholm university.
    • (2009) Game Accessibility Implementation Model (GAIM)
    • Westin, T.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.