메뉴 건너뛰기




Volumn , Issue , 2011, Pages 297-298

Use of serious games for motivational balance rehabilitation of cerebral palsy patients

Author keywords

rehabilitation; serious games; video games; vision based interfaces

Indexed keywords

CAPACITY INCREASE; CEREBRAL PALSY; DEMOTIVATION; PROTOTYPE DEVELOPMENT; RESEARCH STUDIES; SERIOUS GAMES; VIDEO GAME; VISION BASED INTERFACE;

EID: 81855221340     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2049536.2049615     Document Type: Conference Paper
Times cited : (21)

References (4)
  • 2
    • 0036163384 scopus 로고    scopus 로고
    • The concept of patient motivation: A qualitative analysis of stroke professionals' attitudes
    • N. Maclean, P. Pound, C. Wolfe, and A. Rudd. The concept of patient motivation: a qualitative analysis of stroke professionals' attitudes. Stroke, 33(2):444, 2002.
    • (2002) Stroke , vol.33 , Issue.2 , pp. 444
    • Maclean, N.1    Pound, P.2    Wolfe, C.3    Rudd, A.4
  • 4
    • 59649089502 scopus 로고    scopus 로고
    • Toward natural interaction through visual recognition of body gestures in real- time
    • J. Varona, A. Jaume-i Capó, J. Gonzalez, and F.J. Perales. Toward natural interaction through visual recognition of body gestures in real- time. Interacting with Computers, 21(1-2):3-10, 2009.
    • (2009) Interacting with Computers , vol.21 , Issue.1-2 , pp. 3-10
    • Varona, J.1    Jaume-i Capó, A.2    Gonzalez, J.3    Perales, F.J.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.