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Volumn , Issue , 2011, Pages 306-312

Lattice-based skinning and deformation for real-time skeleton-driven animation

Author keywords

secondary deformation; skeleton driven animation; skinning

Indexed keywords

CUBIC CELLS; GPU COMPUTATION; HIGH-FREQUENCY SURFACES; LINEAR BLEND; MUSCLE DEFORMATION; PARALLEL LATTICE STRUCTURE; POLYGONAL MODELS; REAL-TIME ANIMATIONS; SHAPE MATCHING; SKINNING; STANDARD SOLUTIONS; SURFACE MESH; USER INTERVENTION; VOLUME PRESERVATION;

EID: 81255127933     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CAD/Graphics.2011.41     Document Type: Conference Paper
Times cited : (12)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.