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Volumn , Issue , 2011, Pages

State of the art of serious games for business and industry

Author keywords

Business and Industry; Serious Games; State of the Art; Training

Indexed keywords

SERIOUS GAMES; STATE OF THE ART;

EID: 80054947104     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (58)

References (17)
  • 2
    • 34347262039 scopus 로고    scopus 로고
    • Game object model version II: A theoretical framework for educational game development
    • Amory, A. (2007) Game Object Model Version II: a Theoretical Framework for Educational Game Development. Educational Technology Research and Development 55, 51-77.
    • (2007) Educational Technology Research and Development , vol.55 , pp. 51-77
    • Amory, A.1
  • 4
    • 70449350630 scopus 로고    scopus 로고
    • The influence of decision patterns of inventory control on the bullwhip effect based on a simulation game of a production network
    • Delhoum, S. & Scholz-Reiter, B. (2009) The influence of decision patterns of inventory control on the bullwhip effect based on a simulation game of a production network, Production Planning & Control: The Management of Operations, Volume 20, Issue 8, pp666 - 677.
    • (2009) Production Planning & Control: The Management of Operations , vol.20 , Issue.8 , pp. 666-677
    • Delhoum, S.1    Scholz-Reiter, B.2
  • 5
    • 0000969042 scopus 로고    scopus 로고
    • A new computerized beer game: Teaching the value of integrated supply chain management
    • Lee, H.; Ming, S. N. (1998, Eds.) POMS Series in Technology and Operations Management
    • Kaminsky, P.; Simchi-Levi, D.; A New Computerized Beer Game: Teaching the Value of Integrated Supply Chain Management. In: Lee, H.; Ming, S. N. (1998, Eds.): Supply Chain and Technology Management. POMS Series in Technology and Operations Management. pp. 216-225.
    • Supply Chain and Technology Management , pp. 216-225
    • Kaminsky, P.1    Simchi-Levi, D.2
  • 6
    • 33750378918 scopus 로고    scopus 로고
    • Game playing and operations management education
    • (2007)
    • Lewis, MA and Maylor, HR. (2007) Game playing and operations management education, Int. J. Production Economics, 105 (2007) pp134-149.
    • (2007) Int. J. Production Economics , vol.105 , pp. 134-149
    • Lewis, M.A.1    Maylor, H.R.2
  • 10
    • 0035466383 scopus 로고    scopus 로고
    • Academic & industrial user needs of a concurrent engineering computer simulation game
    • Riedel, J.C.K.H., & Pawar, K.S. (2001). Academic & Industrial User Needs of a Concurrent Engineering Computer Simulation Game, Concurrent Engineering: Research & Applications, 9(3), 223-237.
    • (2001) Concurrent Engineering: Research & Applications , vol.9 , Issue.3 , pp. 223-237
    • Riedel, J.C.K.H.1    Pawar, K.S.2
  • 13
    • 80054890146 scopus 로고    scopus 로고
    • (accessed October 21, 2009)
    • Serious Game Initiative (2002) http://www.seriousgames.org/ (accessed October 21, 2009).
    • (2002)
  • 15
    • 70449420327 scopus 로고    scopus 로고
    • Development of a web based management simulation of knowledge exchange in networked manufacturing organisations
    • Mainz Verlag; Aachen, 2005
    • Schwesig, M. (2005). Development of a web based management simulation of knowledge exchange in networked manufacturing organisations, BIBA Reihe Band 54; Mainz Verlag; Aachen, 2005.
    • (2005) BIBA Reihe , vol.54
    • Schwesig, M.1
  • 16
    • 0032626907 scopus 로고    scopus 로고
    • The effective communication of system dynamics to improve insight and learning in management education
    • Warren, K., & Langley, P. (1999). The effective communication of system dynamics to improve insight and learning in management education. Journal of the Operational Research Society, 50, 396-404.
    • (1999) Journal of the Operational Research Society , vol.50 , pp. 396-404
    • Warren, K.1    Langley, P.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.