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Volumn 31, Issue 6, 2011, Pages 35-44
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Large-scale physics-based terrain editing using adaptive tiles on the GPU
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Author keywords
computer graphics; digital content; digital content authoring; GPU; graphics and multimedia; hydraulic erosion; large scale terrain; mip map; physics based simulation; terrain editing
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Indexed keywords
DIGITAL CONTENTS;
DIGITAL-CONTENT AUTHORING;
GPU;
GRAPHICS AND MULTIMEDIA;
LARGE-SCALE TERRAIN;
MIP-MAP;
PHYSICS-BASED SIMULATION;
TERRAIN EDITING;
COMPUTER GRAPHICS EQUIPMENT;
THREE DIMENSIONAL;
THREE DIMENSIONAL COMPUTER GRAPHICS;
USER INTERFACES;
LANDFORMS;
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EID: 80054918951
PISSN: 02721716
EISSN: None
Source Type: Journal
DOI: 10.1109/MCG.2011.66 Document Type: Article |
Times cited : (37)
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References (2)
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