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Volumn 31, Issue 6, 2011, Pages 35-44

Large-scale physics-based terrain editing using adaptive tiles on the GPU

Author keywords

computer graphics; digital content; digital content authoring; GPU; graphics and multimedia; hydraulic erosion; large scale terrain; mip map; physics based simulation; terrain editing

Indexed keywords

DIGITAL CONTENTS; DIGITAL-CONTENT AUTHORING; GPU; GRAPHICS AND MULTIMEDIA; LARGE-SCALE TERRAIN; MIP-MAP; PHYSICS-BASED SIMULATION; TERRAIN EDITING;

EID: 80054918951     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/MCG.2011.66     Document Type: Article
Times cited : (37)

References (2)
  • 1
    • 84961784029 scopus 로고    scopus 로고
    • Layered data representation for visual simulation of terrain erosion
    • IEEE CS Press
    • B. Beneš and R. Forsbach, "Layered Data Representation for Visual Simulation of Terrain Erosion," Proc. 17th Spring Conf. Computer Graphics (SCCG 01), IEEE CS Press, 2001, pp. 80-86.
    • (2001) Proc. 17th Spring Conf. Computer Graphics (SCCG 01) , pp. 80-86
    • Beneš, B.1    Forsbach, R.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.