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Volumn , Issue , 2011, Pages

Character rigging, deformations, and simulations in film and game production

Author keywords

animation; deformations; muscle simulation; real time; rigging

Indexed keywords

DIGITAL CHARACTERS; MUSCLE SIMULATION; PROCESS-ORIENTED; REAL-TIME; REAL-TIME APPLICATION; RIGGING; VISUAL EFFECTS;

EID: 80054815231     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2037636.2037641     Document Type: Conference Paper
Times cited : (17)

References (10)
  • 1
    • 80054810211 scopus 로고    scopus 로고
    • Merging bipedal and quadrupedal functionality into one rig for madagascar: Escape 2 africa
    • ACM, New York, NY, USA, SIGGRAPH '08
    • GRIGNON, R., HUANG, M., AND VOGT, R. 2008. Merging bipedal and quadrupedal functionality into one rig for madagascar: Escape 2 africa. In ACM SIGGRAPH 2008 talks, ACM, New York, NY, USA, SIGGRAPH '08, 49:1-49:1.
    • (2008) ACM SIGGRAPH 2008 Talks
    • Grignon, R.1    Huang, M.2    Vogt, R.3
  • 4
    • 0034448046 scopus 로고    scopus 로고
    • Pose space deformation: A unified approach to shape interpolation and skeleton-driven deformation
    • ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, SIGGRAPH '00
    • LEWIS, J. P., CORDNER, M., AND FONG, N. 2000. Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation. In Proceedings of the 27th annual conference on Computer graphics and interactive techniques, ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, SIGGRAPH '00, 165-172.
    • (2000) Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques , pp. 165-172
    • Lewis, J.P.1    Cordner, M.2    Fong, N.3
  • 5
    • 80054824943 scopus 로고    scopus 로고
    • The morphology of digital creatures
    • ACM, New York, NY, USA, SIGGRAPH '07
    • MCLAUGHLIN, T., AND SUMIDA, S. S. 2007. The morphology of digital creatures. In ACM SIGGRAPH 2007 courses, ACM, New York, NY, USA, SIGGRAPH '07.
    • (2007) ACM SIGGRAPH 2007 Courses
    • McLaughlin, T.1    Sumida, S.S.2
  • 6
    • 80054811745 scopus 로고    scopus 로고
    • Taxonomy of digital creatures: Interpreting character designs as computer graphics techniques: Copyright restrictions prevent acm from providing the full text for this work
    • ACM, New York, NY, USA, SIGGRAPH '05
    • MCLAUGHLIN, T. 2005. Taxonomy of digital creatures: interpreting character designs as computer graphics techniques: Copyright restrictions prevent acm from providing the full text for this work. In ACM SIGGRAPH 2005 Courses, ACM, New York, NY, USA, SIGGRAPH '05.
    • (2005) ACM SIGGRAPH 2005 Courses
    • McLaughlin, T.1
  • 7
    • 84898236553 scopus 로고    scopus 로고
    • Taxonomy of digital creatures: Defining character development techniques based upon scope of use
    • ACM, New York, NY, USA, SIGGRAPH '06
    • MCLAUGHLIN, T. 2006. Taxonomy of digital creatures: defining character development techniques based upon scope of use. In ACM SIGGRAPH 2006 Courses, ACM, New York, NY, USA, SIGGRAPH '06.
    • (2006) ACM SIGGRAPH 2006 Courses
    • McLaughlin, T.1
  • 8
    • 80054798162 scopus 로고    scopus 로고
    • Posing as a werewolf: The creature matchmove tool used for "van helsing": Copyright restrictions prevent acm from providing the full text for this work
    • ACM, New York, NY, USA, SIGGRAPH '04
    • MONKS, C., NEWALL, M., PHILLIPS, C., POPRAVKA, N., SMITH, J., AND TOOLEY, J. 2004. Posing as a werewolf: the creature matchmove tool used for "van helsing": Copyright restrictions prevent acm from providing the full text for this work. In ACM SIGGRAPH 2004 Sketches, ACM, New York, NY, USA, SIGGRAPH '04, 51-.
    • (2004) ACM SIGGRAPH 2004 Sketches , pp. 51
    • Monks, C.1    Newall, M.2    Phillips, C.3    Popravka, N.4    Smith, J.5    Tooley, J.6


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.