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Volumn , Issue , 2005, Pages 1356-1367

Using value nets to map emerging Business Models in Massively Multiplayer Online games

Author keywords

Business Model; Massively Multiplayer Online games; Value networks

Indexed keywords

BUSINESS MODELS; MASSIVELY MULTI-PLAYER ONLINE GAMES; MASSIVELY MULTIPLAYER; MASSIVELY MULTIPLAYER GAMES; NEW BUSINESS MODELS; PROOF OF CONCEPT; SYSTEM INFRASTRUCTURE; VALUE CHAINS; VALUE CREATION; VALUE NETWORK; VALUE-NET;

EID: 80053552889     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (12)

References (15)
  • 7
    • 80053544205 scopus 로고    scopus 로고
    • last access on January 10,2005
    • Learmonth, M. Virtual real estate boom draws real dollars, available online at http://www.usatoday.com/tech/webguide/internetlife/2004-06-03-virtual- realty-x.htm, last access on January 10, 2005.
    • Virtual Real Estate Boom Draws Real Dollars
    • Learmonth, M.1
  • 8
    • 0035000251 scopus 로고    scopus 로고
    • The open source movement: Key research questions
    • 819-826
    • Lerner, J. and Tirole J. "The Open Source movement: key research questions", European Economic Review, 2001, pp. 45, 819-826.
    • (2001) European Economic Review , pp. 45
    • Lerner, J.1    Tirole, J.2
  • 11
    • 0038399357 scopus 로고    scopus 로고
    • John Wiley & Sons, Italy
    • Parolini, C. "The Value Net", John Wiley & Sons, Italy, 1999.
    • (1999) The Value Net
    • Parolini, C.1
  • 13
    • 80053476964 scopus 로고    scopus 로고
    • last access on January 10,2005
    • Raph, K. Online Worlds Timeline, available online at http://www. legendmud.org/raph/gaming/, last access on January 10, 2005.
    • Online Worlds Timeline
    • Raph, K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.