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Volumn , Issue , 2010, Pages 91-94

Creating critical gameplay design

Author keywords

critical design; critical gameplay; game art; game design; game process workflow; rapid game development

Indexed keywords

CRITICAL DESIGN; GAME ART; GAME DESIGN; GAME DEVELOPMENT; GAME PROCESS WORKFLOW; GAMEPLAY;

EID: 80053185733     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1971630.1971657     Document Type: Conference Paper
Times cited : (4)

References (12)
  • 6
    • 80053204123 scopus 로고    scopus 로고
    • Retrieved 5 15, 2010, from
    • Dunne, A., Raby, F. 2010. Projects. Retrieved 5 15, 2010, from Dunny and Raby: http://www.dunneandraby.co.uk/content/projects/
    • (2010) Projects
    • Dunne, A.1    Raby, F.2
  • 10
    • 69249107719 scopus 로고    scopus 로고
    • Pre-press book download
    • Manovic, L. 2009. Software Takes Command. Pre-press book download. http://lab.softwarestudies.com/2008/11/softbook.html
    • (2009) Software Takes Command
    • Manovic, L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.