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Volumn 6872 LNCS, Issue , 2011, Pages 220-227

Facilitating computational thinking through game design

Author keywords

Computational thinking; digital game based learning (DGBL); engineering; game design; math (STEM); science; technology

Indexed keywords

COMPUTATIONAL THINKINGS; DIGITAL GAME-BASED LEARNING; GAME DESIGN; MATH (STEM); SCIENCE;

EID: 80053044862     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-23456-9_39     Document Type: Conference Paper
Times cited : (30)

References (23)
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    • Three Dialogs: A framework for the analysis and assessment of twenty-first-century literacy practices, and its use in the context of game design within Gamestar Mechanic
    • Games, I.A.: Three Dialogs: a framework for the analysis and assessment of twenty-first-century literacy practices, and its use in the context of game design within Gamestar Mechanic. E-Learning 5(4), 396-417 (2008)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.