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Volumn , Issue , 2011, Pages 621-622

Assessment of implementing a digital game-based learning system over Facebook

Author keywords

Digital game based leerning(DGBL); Facebook; Social networking; Technology acceptance model(TAM)

Indexed keywords

DESIGN ISSUES; DIGITAL GAME-BASED LEARNING; DIGITAL GAME-BASED LEERNING(DGBL); FACEBOOK; SOCIAL NETWORKS; TECHNOLOGY ACCEPTANCE MODEL; TECHNOLOGY ACCEPTANCE MODEL(TAM);

EID: 80052781626     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICALT.2011.191     Document Type: Conference Paper
Times cited : (12)

References (7)
  • 1
    • 48849085621 scopus 로고    scopus 로고
    • Investigating faculty decisions to adopt Web 2.0 technologies: Theory and empirical tests
    • Ajjan, H. and R. Hartshorne, Investigating faculty decisions to adopt Web 2.0 technologies: Theory and empirical tests. The Internet and Higher Education, 2008. 11(2): p. 71-80.
    • (2008) The Internet and Higher Education , vol.11 , Issue.2 , pp. 71-80
    • Ajjan, H.1    Hartshorne, R.2
  • 2
    • 33745386746 scopus 로고    scopus 로고
    • Learning technologies for adult continuing education
    • DOI 10.1080/01580370600751039, PII N2684761676196
    • Mason, R., Learning technologies for adult continuing education. Studies in Continuing Education, 2006. 28(2): p. 121-133. (Pubitemid 43940743)
    • (2006) Studies in Continuing Education , vol.28 , Issue.2 , pp. 121-133
    • Mason, R.1
  • 5
    • 63049138030 scopus 로고    scopus 로고
    • Unveiling facebook: A measurement study of social network based applications
    • Association for Computing Machinery: Greece
    • Nazir, A., S. Raza, and C.-N. Chuah, Unveiling facebook: a measurement study of social network based applications, in Proceedings of the 8th ACM SIGCOMM conference on Internet measurement. 2008, Association for Computing Machinery: Greece. p. 43-56.
    • (2008) Proceedings of the 8th ACM SIGCOMM Conference on Internet Measurement , pp. 43-56
    • Nazir, A.1    Raza, S.2    Chuah, C.-N.3
  • 7
    • 67549103767 scopus 로고    scopus 로고
    • Games, motivation, and learning: A research and practice model
    • Garris, R., R. Ahlers, and J.E. Driskell, Games, motivation, and learning: A research and practice model. Simulation & Gaming, 2002. 33(4): p. 441-467.
    • (2002) Simulation & Gaming , vol.33 , Issue.4 , pp. 441-467
    • Garris, R.1    Ahlers, R.2    Driskell, J.E.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.