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Volumn , Issue , 2011, Pages 67-69
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Using the NXT as an educational tool in computer science classes
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Author keywords
education; lego mindstorms NXT; RoboRealm; robotics
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Indexed keywords
ABSTRACT CONCEPT;
EDUCATIONAL PLATFORMS;
EDUCATIONAL TOOLS;
FUNDAMENTAL CONCEPTS;
IN-FIELD;
INTEREST LEVEL;
LEGO MINDSTORMS;
MAPPING SYSTEMS;
REAL TIME;
ROBOREALM;
SEARCH AND RESCUE;
COMPUTER SCIENCE;
MACHINERY;
MILITARY APPLICATIONS;
MILITARY MAPPING;
ROBOTS;
TARGET DRONES;
TEACHING;
USER INTERFACES;
EDUCATION COMPUTING;
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EID: 80052383436
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/2016039.2016063 Document Type: Conference Paper |
Times cited : (5)
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References (4)
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