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Volumn , Issue , 2010, Pages 27-30

I can (almost) remember what you are doing: From actions to tasks

Author keywords

[No Author keywords available]

Indexed keywords

3-D ENVIRONMENTS; BEHAVIORAL REPRESENTATION; CLASSIFICATION ALGORITHM; COMPUTATIONAL MODEL; EPISODIC MEMORIES; HIERARCHICAL REPRESENTATION; HUMAN USERS; UNREAL TOURNAMENT;

EID: 80052367514     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (4)

References (16)
  • 2
    • 70350362239 scopus 로고    scopus 로고
    • Towards virtual characters with episodic memory II: Episodic memory strikes back
    • C. Brom, J. Lukavský. Towards virtual characters with episodic memory II: Episodic memory strikes back. In: Proc. Empathic Agents, AAMAS workshop. 1-9. (2009).
    • (2009) Proc. Empathic Agents, AAMAS Workshop , pp. 1-9
    • Brom, C.1    Lukavský, J.2
  • 3
    • 38149044843 scopus 로고    scopus 로고
    • What does your actor remember? Towards characters with a full episodic memory
    • Springer-Verlag
    • C. Brom, K. Pešková, J. Lukavský. What does your actor remember? Towards characters with a full episodic memory. In: Proc. ICVS, LNCS 4871, Springer-Verlag. (2007).
    • (2007) Proc. ICVS, LNCS , vol.4871
    • Brom, C.1    Pešková, K.2    Lukavský, J.3
  • 6
    • 33744584654 scopus 로고
    • Induction of decision trees
    • J. R. Quinlan. Induction of Decision Trees. In: Machine Learning 1, pp. 81-106. (1986).
    • (1986) Machine Learning , vol.1 , pp. 81-106
    • Quinlan, J.R.1
  • 7
    • 0024610919 scopus 로고
    • A tutorial on hidden markov models and selected applications in speech recognition
    • L. R. Rabiner. A tutorial on hidden markov models and selected applications in speech recognition. Proceedings of the IEEE. pp. 257-286. (1989).
    • (1989) Proceedings of the IEEE , pp. 257-286
    • Rabiner, L.R.1
  • 9
    • 84863010104 scopus 로고    scopus 로고
    • Epic Games Inc. [21.1.2010]
    • Epic Games Inc. Unreal Tournament 2004. (2004). URL: http://www. unrealtournament2004.com [21.1.2010]
    • (2004)
  • 10
    • 7044251776 scopus 로고    scopus 로고
    • Case-based plan recognition in computer games
    • Case-Based Reasoning Research and Development
    • M. Fagan, P. Cunningham. Case-Based Plan Recognition in Computer Games. In: Case-Based Reasoning Research and Development. Springer Berlin. pp. 161-170. (2003). (Pubitemid 36905830)
    • (2003) Lecture Notes in Computer Science , Issue.2689 , pp. 161-170
    • Fagan, M.1    Cunningham, P.2
  • 12
    • 0346450316 scopus 로고    scopus 로고
    • Automated robot behavior recognition applied to robotic soccer
    • John Hollerbach and Dan Koditschek, editors. Springer-Verlag, London
    • K. Han, M. Veloso. Automated robot behavior recognition applied to robotic soccer. In: Robotics Research: the Ninth International Symposium, John Hollerbach and Dan Koditschek, editors, pp. 199-204. Springer-Verlag, London. (2000).
    • (2000) Robotics Research: The Ninth International Symposium , pp. 199-204
    • Han, K.1    Veloso, M.2
  • 15
    • 0002970098 scopus 로고
    • The theory of affordances
    • Eds. Robert Shaw and John Bransford
    • J. J. Gibson. The Theory of Affordances. In: Perceiving, Acting, and Knowing, Eds. Robert Shaw and John Bransford. (1977).
    • (1977) Perceiving, Acting, and Knowing
    • Gibson, J.J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.